Passing parameters to a method called by NSTimer in Swift
Solution 1:
The selector you use with NSTimer
is passed the NSTimer
object as it's one and only parameter. Put the circle object in it as userInfo
and you can extract it when the timer fires.
var circle = Circle()
var timer = NSTimer.scheduledTimerWithInterval(1.0, target: self, selector: "animate:", userInfo: circle, repeats: true)
func animate(timer:NSTimer){
var circle = timer.userInfo as Circle
//do stuff with circle
}