Cost scaling and optimal strategy for synthesis
Solution 1:
With a bit of work I figured that the formula for the cost of synthesising a level L
object with probability 0 <= x < 1
is
cost = floor(L^2 * tan(x * pi/2) + 8 * L)
In case you're wondering, to find it I first wrote down the costs of synthesising a few items of different levels with various success rates, sampled every 5%
. Then — using Sage, an open-source computer algebra system — I plotted the data points for the highest level object (which had the highest "resolution") and then tried to fit them with a couple of likely functions. Finally, I checked my solution against my other data sets.