Spotlight turrets keep going dark?

After some experimentation, and expanding on information in the comments:

Short answer

  1. Because of bug.
  2. But it doesn't really matter.

Long answer

[The problem]

This happens consistently in my Sanctuary settlement too, the only settlement where I have spotlights installed. I have two spotlight turrets; each is on level ground, and each is right next to its own dedicated generator.

The problem appears to be triggered by the passage of time rather than fast travel itself. For example, a very short fast travel (e.g., to Vault 111 and back) leaves the spotlights on, but a little further (e.g., to Starlight Drive In and back) and they'll turn off.

But most importantly, the problem is only cosmetic.

[The experiment]

Wait until a spotlight turret is in its darkened state, then:

  1. Note that it's still moving; this strongly suggests that the game still considers it to be active.
  2. Go into Workshop mode and notice your settlement's defense number.
  3. Pick the turret up and set it back down. It should be lit now.
  4. Notice your settlement's defense number is the same whether or not the turret is lit, so long as it's moving.

Then, to be extra sure:

  1. Fast travel a good distance, for example, from Sanctuary to Starlight Drive In.
  2. Return to your base. The spotlight should be dark.
  3. Check your settlement's defense number. It's the same.

[So...]

While a little lighting in your settlement would be convenient—not to mention darned pretty—this appears to be a purely cosmetic bug.

You can sleep soundly knowing that those turrets, even when dark, are scaring away bad guys. And you can also sleep soundly because those turrets won't keep shining in your window. (Until Bethesda fixes this bug.)


This is (most likely) a bug which occurs if the turret is too far away from a surface which it could lighten. I had the same problem in the star-drive-inn where I placed the spotlight turrets above a gate I've built, which apparently was too high and it seemed like it didn't work. I only noticed it because the top side of the gate was bright.

I'll add some screenshots once I'm at home to show you the exact problem, but for now, simply try to place the turrets closer to the ground.