Crash when casting the result of arc4random() to Int
I've written a simple Bag class. A Bag is filled with a fixed ratio of Temperature enums. It allows you to grab one at random and automatically refills itself when empty. It looks like this:
class Bag {
var items = Temperature[]()
init () {
refill()
}
func grab()-> Temperature {
if items.isEmpty {
refill()
}
var i = Int(arc4random()) % items.count
return items.removeAtIndex(i)
}
func refill() {
items.append(.Normal)
items.append(.Hot)
items.append(.Hot)
items.append(.Cold)
items.append(.Cold)
}
}
The Temperature enum looks like this:
enum Temperature: Int {
case Normal, Hot, Cold
}
My GameScene:SKScene
has a constant instance property bag:Bag
. (I've tried with a variable as well.) When I need a new temperature I call bag.grab()
, once in didMoveToView
and when appropriate in touchesEnded
.
Randomly this call crashes on the if items.isEmpty
line in Bag.grab()
. The error is EXC_BAD_INSTRUCTION
. Checking the debugger shows items is size=1
and [0] = (AppName.Temperature) <invalid> (0x10)
.
Edit Looks like I don't understand the debugger info. Even valid arrays show size=1
and unrelated values for [0] =
. So no help there.
I can't get it to crash isolated in a Playground. It's probably something obvious but I'm stumped.
Function arc4random
returns an UInt32
. If you get a value higher than Int.max
, the Int(...)
cast will crash.
Using
Int(arc4random_uniform(UInt32(items.count)))
should be a better solution.
(Blame the strange crash messages in the Alpha version...)
I found that the best way to solve this is by using rand() instead of arc4random()
the code, in your case, could be:
var i = Int(rand()) % items.count