What are the consequences of travelling to the Isle of Mists?
I'm currently reluctant to continue the main story of the game because every time I get close to the Isle of Mists I receive multiple warning messages telling me to save my game and that going further will have heavy impact on the game and making progress.
Can someone explain what I won't be able to accomplish after travelling to the Isle of Mists? Will only some quests be affected by this? Will NPCs be gone? (Bonus points if you can manage to tell me without using spoilers.)
The message I see sounds very drastically so I'm afraid I won't be able to finish a lot of quests that I have (not yet) accepted and not finished yet.
Not sure if this is really an answer, or if it's too close to being a spoiler, but from my perspective there are several major plot lines that you end up pursuing:
- Ciri's struggles with the Wild Hunt
- Your own personal future (Yennefer? Triss? some other path?)
- The upheaval and near-civil-war situation in Novigrad, as the major influencers and organized crime syndicates jockey for control
- The future of Skellige's warring clans
- The overall course of the war (Emperor Emhyr, King Radovid, etc.)
- etc.
At several critical points late in the game, that first quest/plot line needs to be fully resolved, but once you decide that you will move ahead with Ciri's struggles with the Wild Hunt, you are no longer able to affect these other plots; your decisions, choices, and actions w.r.t. those plots become complete and their outcome is determined.
The big warnings are telling you that you are nearing that point.
And, in particular, you are about to "frame" the battle with the Wild Hunt, in terms of deciding who is on who's side.
You'll still have at least one more major chance to go and influence some of these other outcomes, but pretty soon the only outcome that you have left to influence is Ciri's.
So, if you care about, say, Novigrad, or Skellige, or King Radovid, etc., now is the time to make sure you've pursued all your opportunities to influence those outcomes.
And if you aren't confident that you've figured out who are your friends and who are your enemies, you should probably spend some more time doing that.
Then go and face the Wild Hunt, straight on!