Template Metaprogramming - Difference Between Using Enum Hack and Static Const

I'm wondering what the difference is between using a static const and an enum hack when using template metaprogramming techniques.

EX: (Fibonacci via TMP)

template< int n > struct TMPFib {
  static const int val =
    TMPFib< n-1 >::val + TMPFib< n-2 >::val;
};

template<> struct TMPFib< 1 > {
  static const int val = 1;
};

template<> struct TMPFib< 0 > {
  static const int val = 0;
};

vs.

template< int n > struct TMPFib {
  enum {
    val = TMPFib< n-1 >::val + TMPFib< n-2 >::val
  };
};

template<> struct TMPFib< 1 > {
  enum { val = 1 };
};

template<> struct TMPFib< 0 > {
  enum { val = 0 };
};

Why use one over the other? I've read that the enum hack was used before static const was supported inside classes, but why use it now?


Enums aren't lvals, static member values are and if passed by reference the template will be instanciated:

void f(const int&);
f(TMPFib<1>::value);

If you want to do pure compile time calculations etc. this is an undesired side-effect.

The main historic difference is that enums also work for compilers where in-class-initialization of member values is not supported, this should be fixed in most compilers now.
There may also be differences in compilation speed between enum and static consts.

There are some details in the boost coding guidelines and an older thread in the boost archives regarding the subject.


For some the former one may seem less of a hack, and more natural. Also it has memory allocated for itself if you use the class, so you can for example take the address of val.

The latter is better supported by some older compilers.