C++ console keyboard events
Solution 1:
Use ReadConsoleInput()
API. Watch for events of kind KEY_EVENT
. This won't work for all keydown events (Ctrl-key, shift-key, Pause-key cannot be read), but most can be read.
Use GetNumberOfConsoleInputEvents
to avoid blocking.
Solution 2:
You can use GetKeyState
or GetAsyncKeyState
, but that won't give you keydown/keyup events. It will only tell you what keys are currently down.
So if you really need to get the keydown/keyup events, you could install a hook. A Console window has a window handle that is owned by code in Windows and a message pump, also owned by code in Windows.
You can get the window handle of of the console window by using GetConsoleWindowThen install a WH_CALLWNDPROC
hook using SetWindowsHookEx to listen in on messages send to the console window.
You might try a WH_MSGFILTER
hook instead. I don't know if this works for console windows, but it would generate less messages to be ignored if it does work.
Solution 3:
I was just curious, how comes such a logical question doesn't have any explanation on Google, So one has to ask it here. So I googled for: "keyboard events console application" and guess what ... first 2 links are interesting (but unfortunately, not exactly answers to your question):
- Processing mouse / keyboard input on MSDN.
- Console event handlers (like Ctrl-C and window close button).
Solution 4:
There are a number of ways. GetKeyboardState would be one of the most obvious.