How do I handle ImeOptions' done button click?
Solution 1:
I ended up with a combination of Roberts and chirags answers:
((EditText)findViewById(R.id.search_field)).setOnEditorActionListener(
new EditText.OnEditorActionListener() {
@Override
public boolean onEditorAction(TextView v, int actionId, KeyEvent event) {
// Identifier of the action. This will be either the identifier you supplied,
// or EditorInfo.IME_NULL if being called due to the enter key being pressed.
if (actionId == EditorInfo.IME_ACTION_SEARCH
|| actionId == EditorInfo.IME_ACTION_DONE
|| event.getAction() == KeyEvent.ACTION_DOWN
&& event.getKeyCode() == KeyEvent.KEYCODE_ENTER) {
onSearchAction(v);
return true;
}
// Return true if you have consumed the action, else false.
return false;
}
});
Update: The above code would some times activate the callback twice. Instead I've opted for the following code, which I got from the Google chat clients:
public boolean onEditorAction(TextView v, int actionId, KeyEvent event) {
// If triggered by an enter key, this is the event; otherwise, this is null.
if (event != null) {
// if shift key is down, then we want to insert the '\n' char in the TextView;
// otherwise, the default action is to send the message.
if (!event.isShiftPressed()) {
if (isPreparedForSending()) {
confirmSendMessageIfNeeded();
}
return true;
}
return false;
}
if (isPreparedForSending()) {
confirmSendMessageIfNeeded();
}
return true;
}
Solution 2:
Try this, it should work for what you need:
editText.setOnEditorActionListener(new EditText.OnEditorActionListener() {
@Override
public boolean onEditorAction(TextView v, int actionId, KeyEvent event) {
if (actionId == EditorInfo.IME_ACTION_DONE) {
//do here your stuff f
return true;
}
return false;
}
});
Solution 3:
<EditText android:imeOptions="actionDone"
android:inputType="text"/>
The Java code is:
edittext.setOnEditorActionListener(new OnEditorActionListener() {
public boolean onEditorAction(TextView v, int actionId, KeyEvent event) {
if (actionId == EditorInfo.IME_ACTION_DONE) {
Log.i(TAG,"Here you can write the code");
return true;
}
return false;
}
});