Why is long slower than int in x64 Java?
I'm running Windows 8.1 x64 with Java 7 update 45 x64 (no 32 bit Java installed) on a Surface Pro 2 tablet.
The code below takes 1688ms when the type of i is a long and 109ms when i is an int. Why is long (a 64 bit type) an order of magnitude slower than int on a 64 bit platform with a 64 bit JVM?
My only speculation is that the CPU takes longer to add a 64 bit integer than a 32 bit one, but that seems unlikely. I suspect Haswell doesn't use ripple-carry adders.
I'm running this in Eclipse Kepler SR1, btw.
public class Main {
private static long i = Integer.MAX_VALUE;
public static void main(String[] args) {
System.out.println("Starting the loop");
long startTime = System.currentTimeMillis();
while(!decrementAndCheck()){
}
long endTime = System.currentTimeMillis();
System.out.println("Finished the loop in " + (endTime - startTime) + "ms");
}
private static boolean decrementAndCheck() {
return --i < 0;
}
}
Edit: Here are the results from equivalent C++ code compiled by VS 2013 (below), same system. long: 72265ms int: 74656ms Those results were in debug 32 bit mode.
In 64 bit release mode: long: 875ms long long: 906ms int: 1047ms
This suggests that the result I observed is JVM optimization weirdness rather than CPU limitations.
#include "stdafx.h"
#include "iostream"
#include "windows.h"
#include "limits.h"
long long i = INT_MAX;
using namespace std;
boolean decrementAndCheck() {
return --i < 0;
}
int _tmain(int argc, _TCHAR* argv[])
{
cout << "Starting the loop" << endl;
unsigned long startTime = GetTickCount64();
while (!decrementAndCheck()){
}
unsigned long endTime = GetTickCount64();
cout << "Finished the loop in " << (endTime - startTime) << "ms" << endl;
}
Edit: Just tried this again in Java 8 RTM, no significant change.
Solution 1:
My JVM does this pretty straightforward thing to the inner loop when you use long
s:
0x00007fdd859dbb80: test %eax,0x5f7847a(%rip) /* fun JVM hack */
0x00007fdd859dbb86: dec %r11 /* i-- */
0x00007fdd859dbb89: mov %r11,0x258(%r10) /* store i to memory */
0x00007fdd859dbb90: test %r11,%r11 /* unnecessary test */
0x00007fdd859dbb93: jge 0x00007fdd859dbb80 /* go back to the loop top */
It cheats, hard, when you use int
s; first there's some screwiness that I don't claim to understand but looks like setup for an unrolled loop:
0x00007f3dc290b5a1: mov %r11d,%r9d
0x00007f3dc290b5a4: dec %r9d
0x00007f3dc290b5a7: mov %r9d,0x258(%r10)
0x00007f3dc290b5ae: test %r9d,%r9d
0x00007f3dc290b5b1: jl 0x00007f3dc290b662
0x00007f3dc290b5b7: add $0xfffffffffffffffe,%r11d
0x00007f3dc290b5bb: mov %r9d,%ecx
0x00007f3dc290b5be: dec %ecx
0x00007f3dc290b5c0: mov %ecx,0x258(%r10)
0x00007f3dc290b5c7: cmp %r11d,%ecx
0x00007f3dc290b5ca: jle 0x00007f3dc290b5d1
0x00007f3dc290b5cc: mov %ecx,%r9d
0x00007f3dc290b5cf: jmp 0x00007f3dc290b5bb
0x00007f3dc290b5d1: and $0xfffffffffffffffe,%r9d
0x00007f3dc290b5d5: mov %r9d,%r8d
0x00007f3dc290b5d8: neg %r8d
0x00007f3dc290b5db: sar $0x1f,%r8d
0x00007f3dc290b5df: shr $0x1f,%r8d
0x00007f3dc290b5e3: sub %r9d,%r8d
0x00007f3dc290b5e6: sar %r8d
0x00007f3dc290b5e9: neg %r8d
0x00007f3dc290b5ec: and $0xfffffffffffffffe,%r8d
0x00007f3dc290b5f0: shl %r8d
0x00007f3dc290b5f3: mov %r8d,%r11d
0x00007f3dc290b5f6: neg %r11d
0x00007f3dc290b5f9: sar $0x1f,%r11d
0x00007f3dc290b5fd: shr $0x1e,%r11d
0x00007f3dc290b601: sub %r8d,%r11d
0x00007f3dc290b604: sar $0x2,%r11d
0x00007f3dc290b608: neg %r11d
0x00007f3dc290b60b: and $0xfffffffffffffffe,%r11d
0x00007f3dc290b60f: shl $0x2,%r11d
0x00007f3dc290b613: mov %r11d,%r9d
0x00007f3dc290b616: neg %r9d
0x00007f3dc290b619: sar $0x1f,%r9d
0x00007f3dc290b61d: shr $0x1d,%r9d
0x00007f3dc290b621: sub %r11d,%r9d
0x00007f3dc290b624: sar $0x3,%r9d
0x00007f3dc290b628: neg %r9d
0x00007f3dc290b62b: and $0xfffffffffffffffe,%r9d
0x00007f3dc290b62f: shl $0x3,%r9d
0x00007f3dc290b633: mov %ecx,%r11d
0x00007f3dc290b636: sub %r9d,%r11d
0x00007f3dc290b639: cmp %r11d,%ecx
0x00007f3dc290b63c: jle 0x00007f3dc290b64f
0x00007f3dc290b63e: xchg %ax,%ax /* OK, fine; I know what a nop looks like */
then the unrolled loop itself:
0x00007f3dc290b640: add $0xfffffffffffffff0,%ecx
0x00007f3dc290b643: mov %ecx,0x258(%r10)
0x00007f3dc290b64a: cmp %r11d,%ecx
0x00007f3dc290b64d: jg 0x00007f3dc290b640
then the teardown code for the unrolled loop, itself a test and a straight loop:
0x00007f3dc290b64f: cmp $0xffffffffffffffff,%ecx
0x00007f3dc290b652: jle 0x00007f3dc290b662
0x00007f3dc290b654: dec %ecx
0x00007f3dc290b656: mov %ecx,0x258(%r10)
0x00007f3dc290b65d: cmp $0xffffffffffffffff,%ecx
0x00007f3dc290b660: jg 0x00007f3dc290b654
So it goes 16 times faster for ints because the JIT unrolled the int
loop 16 times, but didn't unroll the long
loop at all.
For completeness, here is the code I actually tried:
public class foo136 {
private static int i = Integer.MAX_VALUE;
public static void main(String[] args) {
System.out.println("Starting the loop");
for (int foo = 0; foo < 100; foo++)
doit();
}
static void doit() {
i = Integer.MAX_VALUE;
long startTime = System.currentTimeMillis();
while(!decrementAndCheck()){
}
long endTime = System.currentTimeMillis();
System.out.println("Finished the loop in " + (endTime - startTime) + "ms");
}
private static boolean decrementAndCheck() {
return --i < 0;
}
}
The assembly dumps were generated using the options -XX:+UnlockDiagnosticVMOptions -XX:+PrintAssembly
. Note that you need to mess around with your JVM installation to have this work for you as well; you need to put some random shared library in exactly the right place or it will fail.
Solution 2:
The JVM stack is defined in terms of words, whose size is an implementation detail but must be at least 32 bits wide. The JVM implementer may use 64-bit words, but the bytecode can't rely on this, and so operations with long
or double
values have to be handled with extra care. In particular, the JVM integer branch instructions are defined on exactly the type int
.
In the case of your code, disassembly is instructive. Here's the bytecode for the int
version as compiled by the Oracle JDK 7:
private static boolean decrementAndCheck();
Code:
0: getstatic #14 // Field i:I
3: iconst_1
4: isub
5: dup
6: putstatic #14 // Field i:I
9: ifge 16
12: iconst_1
13: goto 17
16: iconst_0
17: ireturn
Note that the JVM will load the value of your static i
(0), subtract one (3-4), duplicate the value on the stack (5), and push it back into the variable (6). It then does a compare-with-zero branch and returns.
The version with the long
is a bit more complicated:
private static boolean decrementAndCheck();
Code:
0: getstatic #14 // Field i:J
3: lconst_1
4: lsub
5: dup2
6: putstatic #14 // Field i:J
9: lconst_0
10: lcmp
11: ifge 18
14: iconst_1
15: goto 19
18: iconst_0
19: ireturn
First, when the JVM duplicates the new value on the stack (5), it has to duplicate two stack words. In your case, it's quite possible that this is no more expensive than duplicating one, since the JVM is free to use a 64-bit word if convenient. However, you'll notice that the branch logic is longer here. The JVM doesn't have an instruction to compare a long
with zero, so it has to push a constant 0L
onto the stack (9), do a general long
comparison (10), and then branch on the value of that calculation.
Here are two plausible scenarios:
- The JVM is following the bytecode path exactly. In this case, it's doing more work in the
long
version, pushing and popping several extra values, and these are on the virtual managed stack, not the real hardware-assisted CPU stack. If this is the case, you'll still see a significant performance difference after warmup. - The JVM realizes that it can optimize this code. In this case, it's taking extra time to optimize away some of the practically unnecessary push/compare logic. If this is the case, you'll see very little performance difference after warmup.
I recommend you write a correct microbenchmark to eliminate the effect of having the JIT kick in, and also trying this with a final condition that isn't zero, to force the JVM to do the same comparison on the int
that it does with the long
.
Solution 3:
Basic unit of data in a Java Virtual Machine is word. Choosing the right word size is left upon the implementation of the JVM. A JVM implementation should choose a minimum word size of 32 bits. It can choose a higher word size to gain efficiency. Neither there is any restriction that a 64 bit JVM should choose 64 bit word only.
The underlying architecture doesn't rules that the word size should also be the same. JVM reads/writes data word by word. This is the reason why it might be taking longer for a long than an int.
Here you can find more on the same topic.
Solution 4:
I have just written a benchmark using caliper.
The results are quite consistent with the original code: a ~12x speedup for using int
over long
. It certainly seems that the loop unrolling reported by tmyklebu or something very similar is going on.
timeIntDecrements 195,266,845.000
timeLongDecrements 2,321,447,978.000
This is my code; note that it uses a freshly-built snapshot of caliper
, since I could not figure out how to code against their existing beta release.
package test;
import com.google.caliper.Benchmark;
import com.google.caliper.Param;
public final class App {
@Param({""+1}) int number;
private static class IntTest {
public static int v;
public static void reset() {
v = Integer.MAX_VALUE;
}
public static boolean decrementAndCheck() {
return --v < 0;
}
}
private static class LongTest {
public static long v;
public static void reset() {
v = Integer.MAX_VALUE;
}
public static boolean decrementAndCheck() {
return --v < 0;
}
}
@Benchmark
int timeLongDecrements(int reps) {
int k=0;
for (int i=0; i<reps; i++) {
LongTest.reset();
while (!LongTest.decrementAndCheck()) { k++; }
}
return (int)LongTest.v | k;
}
@Benchmark
int timeIntDecrements(int reps) {
int k=0;
for (int i=0; i<reps; i++) {
IntTest.reset();
while (!IntTest.decrementAndCheck()) { k++; }
}
return IntTest.v | k;
}
}