Can I salvage my KSP career with a single launch

Solution 1:

Contracts are currently your only source of income in KSP*.

When you don't have any contracts you find profitable, you can reject any contracts you haven't accepted yet without a penalty. You should do so until you get some which are lucrative and easy to do.

Your best bet are "Test [part] in flight over Kerbin" contracts, which have a low height requirements. It is often possible to build a single vessel which can complete multiple of them with a single flight and then land near the KSC in one piece. When you recover the vessel at the KSC, you get a refund for almost the complete launch cost.

To secure your financial future in the long term, you should get a capsule with solar panels and an antenna into the orbit. When you have one, you can fulfill the "Return science data from Kerbin orbit" just by switching to the vessel, making a crew report (even when it is only worth 0.0 science) and transmitting it. The contract is repeatable indefinitely, so you can do this again and again to get unlimited money with zero effort.

*) Edit: OK, I lied. Contracts are not really the only one. You can also use the "Patent Licensing" strategy in the administration building to convert some of the science points you get into cash. But the transfer rate is so bad and the number of science points you need to pay to activate it is so high, that it is not a viable option to make lots of money, especially in the beginning. The only useful application for this strategy is when you already unlocked all parts and want at least some use for additional science points you make.

Solution 2:

I realize this is an older thread, but there is another cheaper, yet more time consuming (maybe) solution -- that is to accept only the "landed" contracts. I did this for quite a while until I had enough money to build a plane that could do the visual survey missions (then I made millions on those over time).

Just cancel (don't accept then cancel, because there's a penalty) but you can reject contracts you don't want, and I noticed that if you keep rejecting the same one, you often get a repeat, so bounce around and reject different contracts, and eventually you'll get a "test X while landed at kerbin" contract. Because you don't launch, you get 100% of the funds back.

Also, if you're testing an engine, you can right click on the engine and set the fuel amount to 0, so it costs less and you don't have to worry about accidentally launching your likely-no-parachute rocket into the air.

Once you have enough to build a stable spaceplane, I'd recommend the visual survey missions. As I said I made millions on them in just an hour or so, and if I recall correctly, they usually grant a small amount of science too. Just plan them out so that they're relatively close together so you can complete two contracts in one mission. If you suck at landing them, just put a couple radial parachutes near your center of mass and viola... recover the plane when complete.

Update There is now a default of -1 reputation penalty for declining a contract (which is what I suggested above in order to refresh the contract list to get new contracts). When creating a new game, I disabled this functionality so it resembles the original circumstances.

Solution 3:

With 1.0 there is another method of making money. I like to call it...

Drilling for Oil

Warning, this is much more boring than building and flying spaceships for money.

Requires

  • Enough science to unlock
    • Ore drill
    • Ore storage tank
    • Ore converter
  • Venture Capital - can be acquired from a long to complete mission that gives you lots of money up front and hopefully you make enough money to offset the failure costs

To Implement

Build a ship with the 3 above items (it is good to put many drills on in order to keep the converter running at 100%) also put on an incredible amount of solar panels and monopropellant storage tank(s) - make sure you empty the monopropellant tank(s) before launching. Also it will need a probe core or a Kerbal in a capsule to control it.

After launching, deploy the drills and solar panels, start ore harvesting and start converting to monopropellant.

Now that you are drilling, hit the fast forward button until your monopropellant tanks are full.

After they are full hit the recovery button for your ship annnnnd Voila extra cash without leaving the launch pad.