Enable smooth scrolling for my website in all browsers
I'm developing a parallax scrolling website using the Stellar and Skrollr libraries. The website behaves perfectly in Firefox because of Firefox's smooth scrolling feature, but in Chrome, scrolling with the mouse wheel is jerky, and the parallax effect is almost ruined. Is there any way to get the smooth scrolling with the mouse wheel in all browsers while maintaining performance?
Solution 1:
I found two jQuery plugins that may do what you want.
Simplr-SmoothScroll // Source: SE Question
jQuery SmoothWheel
edit: Struck out SmoothWheel because of comments - it hasn't been updated in ages, and SmoothScroll seems well maintained.
Solution 2:
If you are Cargo cult programmer, go with jQuery. Proceed only if you are Real programmer.
Screw jQuery.animate(), understand the math behind and pick an algorithm. Robert Penner has a nice demo, I picked EaseOutQuad.
Read how to handle mouse wheel cross-browser style here, then do some more reading.
In this code, I choose not to support IE 8 and older. The idea is to hook up the wheel event, prevent it (since the default behavior is jerky jump) and perform own smooth jump
Math.easeOutQuad = function (t, b, c, d) { t /= d; return -c * t*(t-2) + b; };
(function() { // do not mess global space
var
interval, // scroll is being eased
mult = 0, // how fast do we scroll
dir = 0, // 1 = scroll down, -1 = scroll up
steps = 50, // how many steps in animation
length = 30; // how long to animate
function MouseWheelHandler(e) {
e.preventDefault(); // prevent default browser scroll
clearInterval(interval); // cancel previous animation
++mult; // we are going to scroll faster
var delta = -Math.max(-1, Math.min(1, (e.wheelDelta || -e.detail))); // cross-browser
if(dir!=delta) { // scroll direction changed
mult = 1; // start slowly
dir = delta;
}
// in this cycle, we determine which element to scroll
for(var tgt=e.target; tgt!=document.documentElement; tgt=tgt.parentNode) {
var oldScroll = tgt.scrollTop;
tgt.scrollTop+= delta;
if(oldScroll!=tgt.scrollTop) break;
// else the element can't be scrolled, try its parent in next iteration
}
var start = tgt.scrollTop;
var end = start + length*mult*delta; // where to end the scroll
var change = end - start; // base change in one step
var step = 0; // current step
interval = setInterval(function() {
var pos = Math.easeOutQuad(step++,start,change,steps); // calculate next step
tgt.scrollTop = pos; // scroll the target to next step
if(step>=steps) { // scroll finished without speed up - stop animation
mult = 0; // next scroll will start slowly
clearInterval(interval);
}
},10);
}
// nonstandard: Chrome, IE, Opera, Safari
window.addEventListener("mousewheel", MouseWheelHandler, false);
// nonstandard: Firefox
window.addEventListener("DOMMouseScroll", MouseWheelHandler, false);
})();
As you can see in this demo, I prefer as little easing as possible, just to avoid jerky scrolling. Read the comments above and design your own scrolling which suits your project.
Note: mousewheel also hooks to touchpad, but not to up/down keys. You should consider to hook key events, too.
Solution 3:
I had not a lot of time, but I tried to write a (cross browser & dirty) smooth scrolling functionality on the fly. When you stop scrolling it smoothly decelerates. You can rewrite it a little bit so it fits your needs.
Give it a try here:
Smooth scrolling:
function getScrollTop(){
if(typeof pageYOffset!= 'undefined'){
//most browsers except IE before #9
return pageYOffset;
} else {
var B = document.body; //IE 'quirks'
var D = document.documentElement; //IE with doctype
D = (D.clientHeight) ? D : B;
return D.scrollTop;
}
}
var timeouts = [];
var scrolling = false;
var scroller;
var scrollTop = getScrollTop();
var timeMs;
var alter = false;
var speed = 5;
window.onscroll = function() {
if(alter) {
var timeDif = new Date().getMilliseconds() - timeMs;
speed = 5 - (timeDif / 50);
console.log(speed);
}
timeMs = new Date().getMilliseconds();
alter = !alter;
var scrollDirection = getScrollTop() - scrollTop;
scrollDirection = scrollDirection / Math.abs(scrollDirection);
scrollTop = getScrollTop();
clearTimeout(scroller);
scroller = setTimeout(function(){
console.log('smooth scrolling active');
if(!scrolling) {
timeouts.length = 0;
scrolling = true;
var steps = 50;
var delay = 6;
for(var i = 0; i < steps; i++) {
(function(i){
var timeout = setTimeout(function(){
var perc = i / steps;
var val = (perc == 1) ? 1 : (-Math.pow(2, -10 * perc) + 1);
var scrollY = val * speed * scrollDirection;
window.scrollTo(0, getScrollTop() + scrollY);
setTimeout(function(){
if(i == (steps - 1)) scrolling = false;
}, steps * delay);
}, (i * delay));
timeouts.push(timeout);
})(i);
}
}
}, 50);
};
http://jsfiddle.net/ubawR/4/