Enable smooth scrolling for my website in all browsers

I'm developing a parallax scrolling website using the Stellar and Skrollr libraries. The website behaves perfectly in Firefox because of Firefox's smooth scrolling feature, but in Chrome, scrolling with the mouse wheel is jerky, and the parallax effect is almost ruined. Is there any way to get the smooth scrolling with the mouse wheel in all browsers while maintaining performance?


Solution 1:

I found two jQuery plugins that may do what you want.

Simplr-SmoothScroll // Source: SE Question

jQuery SmoothWheel


edit: Struck out SmoothWheel because of comments - it hasn't been updated in ages, and SmoothScroll seems well maintained.

Solution 2:

If you are Cargo cult programmer, go with jQuery. Proceed only if you are Real programmer.

Screw jQuery.animate(), understand the math behind and pick an algorithm. Robert Penner has a nice demo, I picked EaseOutQuad.

Read how to handle mouse wheel cross-browser style here, then do some more reading.

In this code, I choose not to support IE 8 and older. The idea is to hook up the wheel event, prevent it (since the default behavior is jerky jump) and perform own smooth jump

Math.easeOutQuad = function (t, b, c, d) { t /= d; return -c * t*(t-2) + b; };

(function() { // do not mess global space
var
  interval, // scroll is being eased
  mult = 0, // how fast do we scroll
  dir = 0, // 1 = scroll down, -1 = scroll up
  steps = 50, // how many steps in animation
  length = 30; // how long to animate
function MouseWheelHandler(e) {
  e.preventDefault(); // prevent default browser scroll
  clearInterval(interval); // cancel previous animation
  ++mult; // we are going to scroll faster
  var delta = -Math.max(-1, Math.min(1, (e.wheelDelta || -e.detail))); // cross-browser
  if(dir!=delta) { // scroll direction changed
    mult = 1; // start slowly
    dir = delta;
  }
  // in this cycle, we determine which element to scroll
  for(var tgt=e.target; tgt!=document.documentElement; tgt=tgt.parentNode) {
    var oldScroll = tgt.scrollTop;
    tgt.scrollTop+= delta;
    if(oldScroll!=tgt.scrollTop) break;
    // else the element can't be scrolled, try its parent in next iteration
  }
  var start = tgt.scrollTop;
  var end = start + length*mult*delta; // where to end the scroll
  var change = end - start; // base change in one step
  var step = 0; // current step
  interval = setInterval(function() {
    var pos = Math.easeOutQuad(step++,start,change,steps); // calculate next step
    tgt.scrollTop = pos; // scroll the target to next step
    if(step>=steps) { // scroll finished without speed up - stop animation
      mult = 0; // next scroll will start slowly
      clearInterval(interval);
    }
  },10);
}

// nonstandard: Chrome, IE, Opera, Safari
window.addEventListener("mousewheel", MouseWheelHandler, false); 
// nonstandard: Firefox
window.addEventListener("DOMMouseScroll", MouseWheelHandler, false);
})();

As you can see in this demo, I prefer as little easing as possible, just to avoid jerky scrolling. Read the comments above and design your own scrolling which suits your project.

Note: mousewheel also hooks to touchpad, but not to up/down keys. You should consider to hook key events, too.

Solution 3:

I had not a lot of time, but I tried to write a (cross browser & dirty) smooth scrolling functionality on the fly. When you stop scrolling it smoothly decelerates. You can rewrite it a little bit so it fits your needs.

Give it a try here:

Smooth scrolling:

function getScrollTop(){
    if(typeof pageYOffset!= 'undefined'){
        //most browsers except IE before #9
        return pageYOffset;
    } else {
        var B = document.body; //IE 'quirks'
        var D = document.documentElement; //IE with doctype
        D = (D.clientHeight) ? D : B;
        return D.scrollTop;
    }
}

var timeouts = [];
var scrolling = false;
var scroller;
var scrollTop = getScrollTop();
var timeMs;
var alter = false;
var speed = 5;
window.onscroll = function() {
    if(alter) {
        var timeDif = new Date().getMilliseconds() - timeMs;
        speed = 5 - (timeDif / 50);
        console.log(speed);
    }
    timeMs = new Date().getMilliseconds();
    alter = !alter;
    var scrollDirection = getScrollTop() - scrollTop;
    scrollDirection = scrollDirection / Math.abs(scrollDirection);
    scrollTop = getScrollTop();
    clearTimeout(scroller);
    scroller = setTimeout(function(){
        console.log('smooth scrolling active');
        if(!scrolling) {
            timeouts.length = 0;
            scrolling = true;
            var steps = 50;
            var delay = 6;
            for(var i = 0; i < steps; i++) {
                (function(i){
                    var timeout = setTimeout(function(){
                        var perc = i / steps; 
                        var val = (perc == 1) ? 1 : (-Math.pow(2, -10 * perc) + 1); 
                        var scrollY = val * speed * scrollDirection;
                        window.scrollTo(0, getScrollTop() + scrollY);
                        setTimeout(function(){
                            if(i == (steps - 1)) scrolling = false;
                        }, steps * delay);
                    }, (i * delay));
                    timeouts.push(timeout);
                })(i);
            }
        }
    }, 50);
};

http://jsfiddle.net/ubawR/4/