building and accessing a list of types at compile time
I am trying to achieve the following using c++ template metaprogramming. I wish to build up a list of types and then collect these types together and do further compile-time processing on the list. So for example:
foo.h:
class Foo { ... };
// INSERT ANY CODE HERE
bar.h:
class Bar { ... };
// INSERT ANY CODE HERE
main.h:
#include "foo.h"
#include "bar.h"
struct list_of_types {
typedef /* INSERT ANY CODE HERE */ type;
};
I can insert any code into the slots above, so long as list_of_types::type resolves to some representation (e.g. a boost::mpl::vector) of a list containing the types Foo and Bar. The following restrictions apply:
The code in foo.h should not know about the code in bar.h, and vice versa. It should be possible to change the order of #include directives in main.h and not change any other code.
The code in main.h should not have to change if I include further headers that add further types to the list.
The list of types must be available at compile time. I am planning to do further metaprogramming involving the list.
Solution 1:
A solution utilizing a common header, variadic templates and a macro:
// Header common.h
// A distinct Void type
struct Void {};
template <typename ...> struct concat;
template <template <typename ...> class List, typename T>
struct concat<List<Void>, T>
{
typedef List<T> type;
};
template <template <typename ...> class List, typename ...Types, typename T>
struct concat<List<Types...>, T>
{
typedef List<Types..., T> type;
};
template <typename...> struct TypeList {};
template <>
struct TypeList<Void> {};
typedef TypeList<Void> TypelistVoid;
#define TYPE_LIST TypelistVoid
// Header foo.h
#include <common.h>
class Foo { };
typedef typename concat<TYPE_LIST, Foo>::type TypeListFoo;
#undef TYPE_LIST
#define TYPE_LIST TypeListFoo
// Header bar.h
#include <common.h>
class Bar { };
typedef typename concat<TYPE_LIST, Bar>::type TypeListBar;
#undef TYPE_LIST
#define TYPE_LIST TypeListBar
// Header main.h
#include "foo.h"
#include "bar.h"
struct list_of_types {
typedef TYPE_LIST type;
};
// Or just typedef TYPE_LIST list_of_types;
// Test
#include <iostream>
#include <typeinfo>
template <template <typename ...> class List, typename T, typename ...Types>
void info();
template <typename T, typename ...Types>
inline void info(TypeList<T, Types...>) {
std::cout << typeid(T).name() << std::endl;
info(TypeList<Types...>());
}
template <typename T>
inline void info(TypeList<T>) {
std::cout << typeid(T).name() << std::endl;
}
int main() {
info(list_of_types::type());
return 0;
}