Start UICollectionView at a specific indexpath

Solution 1:

So I solved this a different way, using the UICollectionViewDelegate method and a one-off Bool:

Swift 2:

var onceOnly = false

internal func collectionView(collectionView: UICollectionView, willDisplayCell cell: UICollectionViewCell, forItemAtIndexPath indexPath: NSIndexPath) {
    if !onceOnly {
        let indexToScrollTo = NSIndexPath(forRow: row, inSection: section)
        self.problemListCollectionView.scrollToItemAtIndexPath(indexToScrollTo, atScrollPosition: .Left, animated: false)
        onceOnly = true
    }

}

Swift 3:

  var onceOnly = false

  internal func collectionView(_ collectionView: UICollectionView, willDisplay cell: UICollectionViewCell, forItemAt indexPath: IndexPath) {
    if !onceOnly {
      let indexToScrollTo = IndexPath(item: row, section: section)
      self.problemListCollectionView.scrollToItem(at: indexToScrollTo, at: .left, animated: false)
      onceOnly = true
    }
  }

This code is executed before any animation occurs (so it really loads to this point), which is better than attempting to call in viewDidAppear, and I didn't have success with it in viewWillAppear.

Solution 2:

To solve this problem I partially used the greenhouse answer.

/// Edit
var startIndex: Int! = 0

override func viewWillAppear(animated: Bool) {
    super.viewWillAppear(animated)

    collectionView.setNeedsLayout()
    collectionView.layoutIfNeeded()

    collectionView.scrollToItemAtIndexPath(
        NSIndexPath(forItem: 0, inSection: startIndex),
        atScrollPosition: .None,
        animated: false)
 }

The problem seems to be in the wrong collectionView size. After setting the layout scrollToItemAtIndexPath produces the needed result.

It also seems that this problem only persists when a Collection View is used inside a UIViewController.