How to handle key press events in C++
I am writing a custom console program. And I want to make it look like an actual one. So I want to bind some actions with keypress events.
For example, when the up arrow is pressed, previously executed commands should be shown to the user. I know about SDL. But I think that it's not a standard library, is it?
Is there is other alternative of it, that is included in the standard C++library?
Solution 1:
You won't find anything in the standard library for that. It's all platform-dependent. In Windows, you have functions like GetAsyncKeyState
to get the state of a key on the keyboard for example.
SDL and SFML both have platform-independent event handling.