Using global keyboard hook (WH_KEYBOARD_LL) in WPF / C#
Solution 1:
You're creating your callback delegate inline in the SetHook method call. That delegate will eventually get garbage collected, since you're not keeping a reference to it anywhere. And once the delegate is garbage collected, you will not get any more callbacks.
To prevent that, you need to keep a reference to the delegate alive as long as the hook is in place (until you call UnhookWindowsHookEx).
Solution 2:
IIRC, when using global hooks, if your DLL isn't returning from the callback quick enough, you're removed from the chain of call-backs.
So if you're saying that its working for a bit but if you type too quickly it stops working, I might suggest just storing the keys to some spot in memory and the dumping the keys later. For an example, you might check the source for some keyloggers since they use this same technique.
While this may not solve your problem directly, it should at least rule out one possibility.
Have you thought about using GetAsyncKeyState
instead of a global hook to log keystrokes? For your application, it might be sufficient, there's lots of fully implemented examples, and was personally easier to implement.