Passing pointers between C and Java through JNI

I used the following approach:

in your JNI code, create a struct that would hold references to objects you need. When you first create this struct, return its pointer to java as a long. Then, from java you just call any method with this long as a parameter, and in C cast it to a pointer to your struct.

The structure will be in the heap, so it will not be cleared between different JNI calls.

EDIT: I don't think you can use long ptr = (long)&address; since address is a static variable. Use it the way Gunslinger47 suggested, i.e. create new instance of class or a struct (using new or malloc) and pass its pointer.


In C++ you can use any mechanism you want to allocate/free memory: the stack, malloc/free, new/delete or any other custom implementation. The only requirement is that if you allocated a block of memory with one mechanism, you have to free it with the same mechanism, so you can't call free on a stack variable and you can't call delete on malloced memory.

JNI has its own mechanisms for allocating/freeing JVM memory:

  • NewObject/DeleteLocalRef
  • NewGlobalRef/DeleteGlobalRef
  • NewWeakGlobalRef/DeleteWeakGlobalRef

These follow the same rule, the only catch is that local refs can be deleted "en masse" either explicitly, with PopLocalFrame, or implicitly, when the native method exits.

JNI doesn't know how you allocated your memory, so it can't free it when your function exits. Stack variables will obviously be destroyed because you're still writing C++, but your GPU memory will remain valid.

The only problem then is how to access the memory on subsequent invocations, and then you can use Gunslinger47's suggestion:

JNIEXPORT jlong JNICALL Java_MyJavaClass_Function1() {
    MyClass* pObject = new MyClass(...);
    return (long)pObject;
}

JNIEXPORT void JNICALL Java_MyJavaClass_Function2(jlong lp) {
    MyClass* pObject = (MyClass*)lp;
    ...
}

Java wouldn't know what to do with a pointer, but it should be able to store a pointer from a native function's return value then hand it off to another native function for it to deal with. C pointers are nothing more than numeric values at the core.

Another contibutor would have to tell you whether or not the pointed to graphics memory would be cleared between JNI invocations and if there would be any work-arounds.


While the accepted answer from @denis-tulskiy does make sense, I've personnally followed suggestions from here.

So instead of using a pseudo-pointer type such as jlong (or jint if you want to save some space on 32bits arch), use instead a ByteBuffer. For example:

MyNativeStruct* data; // Initialized elsewhere.
jobject bb = (*env)->NewDirectByteBuffer(env, (void*) data, sizeof(MyNativeStruct));

which you can later re-use with:

jobject bb; // Initialized elsewhere.
MyNativeStruct* data = (MyNativeStruct*) (*env)->GetDirectBufferAddress(env, bb);

For very simple cases, this solution is very easy to use. Suppose you have:

struct {
  int exampleInt;
  short exampleShort;
} MyNativeStruct;

On the Java side, you simply need to do:

public int getExampleInt() {
  return bb.getInt(0);
}

public short getExampleShort() {
  return bb.getShort(4);
}

Which saves you from writing lots of boilerplate code ! One should however pay attention to byte ordering as explained here.


I know this question was already officially answered, but I'd like to add my solution: Instead of trying to pass a pointer, put the pointer in a Java array (at index 0) and pass that to JNI. JNI code can get and set the array element using GetIntArrayRegion/SetIntArrayRegion.

In my code, I need the native layer to manage a file descriptor (an open socket). The Java class holds a int[1] array and passes it to the native function. The native function can do whatever with it (get/set) and put back the result in the array.