Rotate image by 90, 180 or 270 degrees

I don't know the java api very well, this codes are developed by c++. The logics should be the same, use transpose + flip to rotate the image with 90n(n belongs to N = -minimum value of int, ....., -3, -2, -1, 0, 1, 2, 3, ..., max value of int)

/*
 *@brief rotate image by multiple of 90 degrees
 *
 *@param source : input image
 *@param dst : output image
 *@param angle : factor of 90, even it is not factor of 90, the angle
 * will be mapped to the range of [-360, 360].
 * {angle = 90n; n = {-4, -3, -2, -1, 0, 1, 2, 3, 4} }
 * if angle bigger than 360 or smaller than -360, the angle will
 * be map to -360 ~ 360.
 * mapping rule is : angle = ((angle / 90) % 4) * 90;
 *
 * ex : 89 will map to 0, 98 to 90, 179 to 90, 270 to 3, 360 to 0.
 *
 */
void rotate_image_90n(cv::Mat &src, cv::Mat &dst, int angle)
{   
   if(src.data != dst.data){
       src.copyTo(dst);
   }

   angle = ((angle / 90) % 4) * 90;

   //0 : flip vertical; 1 flip horizontal
   bool const flip_horizontal_or_vertical = angle > 0 ? 1 : 0;
   int const number = std::abs(angle / 90);          

   for(int i = 0; i != number; ++i){
       cv::transpose(dst, dst);
       cv::flip(dst, dst, flip_horizontal_or_vertical);
   }
}

Edit : Improve performance, thanks for the comments of TimZaman and the implementation of 1''

void rotate_90n(cv::Mat const &src, cv::Mat &dst, int angle)
{        
     CV_Assert(angle % 90 == 0 && angle <= 360 && angle >= -360);
     if(angle == 270 || angle == -90){
        // Rotate clockwise 270 degrees
        cv::transpose(src, dst);
        cv::flip(dst, dst, 0);
    }else if(angle == 180 || angle == -180){
        // Rotate clockwise 180 degrees
        cv::flip(src, dst, -1);
    }else if(angle == 90 || angle == -270){
        // Rotate clockwise 90 degrees
        cv::transpose(src, dst);
        cv::flip(dst, dst, 1);
    }else if(angle == 360 || angle == 0 || angle == -360){
        if(src.data != dst.data){
            src.copyTo(dst);
        }
    }
}

This is the first result when you Google it and none of these solutions really answer the question or is correct or succinct.

Core.rotate(Mat src, Mat dst, Core.ROTATE_90_CLOCKWISE); //ROTATE_180 or ROTATE_90_COUNTERCLOCKWISE

This will rotate an image any number of degrees, using the most efficient means for multiples of 90.

    void
    rotate_cw(const cv::Mat& image, cv::Mat& dest, int degrees)
    {
        switch (degrees % 360) {
            case 0:
                dest = image.clone();
                break;
            case 90:
                cv::flip(image.t(), dest, 1);
                break;
            case 180:
                cv::flip(image, dest, -1);
                break;
            case 270:
                cv::flip(image.t(), dest, 0);
                break;
            default:
                cv::Mat r = cv::getRotationMatrix2D({image.cols/2.0F, image.rows/2.0F}, degrees, 1.0);
                int len = std::max(image.cols, image.rows);
                cv::warpAffine(image, dest, r, cv::Size(len, len));
                break; //image size will change
        }
    }

But with opencv 3.0, this is done by just via the cv::rotate command:

cv::rotate(image, dest, e.g. cv::ROTATE_90_COUNTERCLOCKWISE);

Here is a solution using the Android API. Here, I am using it to rotate images from a camera which could be mounted in various orientations.

if (mCameraOrientation == 270) {
    // Rotate clockwise 270 degrees
    Core.flip(src.t(), dst, 0);
} else if (mCameraOrientation == 180) {
    // Rotate clockwise 180 degrees
    Core.flip(src, dst, -1);
} else if (mCameraOrientation == 90) {
    // Rotate clockwise 90 degrees
    Core.flip(src.t(), dst, 1);
} else if (mCameraOrientation == 0) {
    // No rotation
    dst = src;
}