Object allocate and init in Objective C

What is the difference between the following 2 ways to allocate and init an object?

AController *tempAController = [[AController alloc] init];
self.aController = tempAController;
[tempAController release];

and

self.aController= [[AController alloc] init];

Most of the apple example use the first method. Why would you allocate, init and object and then release immediately?


Every object has a reference count. When it goes to 0, the object is deallocated.

Assuming the property was declared as @property (retain):

Your first example, line by line:

  1. The object is created by alloc, it has a reference count of 1.
  2. The object is handed over to self's setAController: method, which sends it a retain message (because the method doesn't know where the object is coming from), incrementing its reference count to 2.
  3. The calling code no longer needs the object itself, so it calls release, decrementing the reference count to 1.

Your second example basically does steps 1 and 2 but not 3, so at the end the object's reference count is 2.

The rule is that if you create an object, you are responsible for releasing it when you're done with it. In your example, the code is done with tempAController after it sets the property. It is the setter method's responsibility to call retain if it needs that object to stick around.

It's important to remember that self.property = foo; in Objective-C is really just shorthand for [self setProperty:foo]; and that the setProperty: method is going to be retaining or copying objects as needed.

If the property was declared @property (copy), then the object would have been copied instead of retained. In the first example, the original object would be released right away; in the second example, the original object's reference count would be 1 even though it should be 0. So you would still want to write your code the same way.

If the property was declared @property (assign), then self isn't claiming ownership of the object, and somebody else needs to retain it. In this case, the first example would be incorrect. These sorts of properties are rare, usually only used for object delegates.


As others have noted, the two code snippets you show are not equivalent (for memory management reasons). As to why the former is chosen over the latter:

The correct formulation of the latter would be

self.aController= [[[AController alloc] init] autorelease];

Compared with the former, this adds additional overhead through use of the autorelease pool, and in some circumstances will lead to the lifetime of the object being unnecessarily extended (until the autorelease pool is released) which will increase your application's memory footprint.

The other "possible" implementation (depending on where the example is from) is simply:

aController = [[AController alloc] init];

However, setting an instance variable directly is strongly discouraged anywhere other than in an init or dealloc method. Elsewhere you should always use accessor methods.

This brings us then to the implementation shown in sample code:

AController *tempAController = [[AController alloc] init];
self.aController = tempAController;
[tempAController release];

This follows best practice since:

  • It avoids autorelease;
  • It makes the memory management semantics immediately clear;
  • It uses an accessor method to set the instance variable.