How do difficulty levels affect monster toughness?
Solution 1:
It's hard to guess the exact modifiers, but according to this guide (See "II. Walkthrough [W]"), the change is:
- Hard ~= 125% for stats*, ~135% for HP
- Normal ~= 100% for stats* and HP
- Easy ~= 75% for stats* and HP
*From the guide and my personal experiences, it seems that stats like Speed, Evade, and Aim don't change (or it might be miniscule).