difference between socket programming and Http programming
Solution 1:
HTTP is an application protocol. It basically means that HTTP itself can't be used to transport information to/from a remote end point. Instead it relies on an underlying protocol which in HTTP's case is TCP.
You can read more about OSI layers if you are interested.
Sockets on the other hand are an API that most operating systems provide to be able to talk with the network. The socket API supports different protocols from the transport layer and down.
That means that if you would like to use TCP you use sockets. But you can also use sockets to communicate using HTTP, but then you have to decode/encode messages according to the HTTP specification (RFC2616). Since that can be a huge task for most developers we also got ready clients in our developer frameworks (like .NET), for instance the WebClient
or the HttpWebRequest
classes.
Solution 2:
With HTTP you use high-level HTTP protocol(that works on top of a socket). It's session-less which means you send text request like GET google.com
and receive text or binary data in return, after that connection is closed(in HTTP 1.1 persistent connections are available)
MSDN example:
public static void Main (string[] args)
{
HttpWebRequest request = (HttpWebRequest)WebRequest.Create (args[0]);
HttpWebResponse response = (HttpWebResponse)request.GetResponse ();
Console.WriteLine ("Content length is {0}", response.ContentLength);
Console.WriteLine ("Content type is {0}", response.ContentType);
// Get the stream associated with the response.
Stream receiveStream = response.GetResponseStream ();
// Pipes the stream to a higher level stream reader with the required encoding format.
StreamReader readStream = new StreamReader (receiveStream, Encoding.UTF8);
Console.WriteLine ("Response stream received.");
Console.WriteLine (readStream.ReadToEnd ());
response.Close ();
readStream.Close ();
}
With sockets you go on the level lower and actually control the connection and send/receive raw bytes.
Example:
var remoteEndpoint=new IPEndPoint(IPAddress.Loopback, 2345);
var socket = new Socket(remoteEndpoint.AddressFamily, SocketType.Stream, ProtocolType.Tcp);
socket.Connect(remoteEndpoint);
socket.Send(new byte[] {1, 2, 3, 4});
Solution 3:
HTTP Connection
- HTTP connection is a protocol that runs on a socket.
- HTTP connection is a higher-level abstraction of a network connection.
- With HTTP connection the implementation takes care of all these higher-level details and simply send HTTP request (some header information) and receive HTTP response from the server.
Socket Connection
- Socket is used to transport data between systems. It simply connects two systems together, an IP address is the address of the machine over an IP based network.
- With socket connection you can design your own protocol for network connection between two systems.
- With Socket connection you need to take care of all the lower-level details of a TCP/IP connection.
Solution 4:
for two endpoints to be able to talk to each other they should both follow a set of rules. in computer these set of rules is called protocol.
for example for an endpoint like browser and for another like a web server they should both follow a set of rules or protocol called http to be able to communicate and trade information . so in the world wide web and this kind of communications only those who talk based on this http protocol could successfully talk to each other.
socket is just an endpoint. it could follow http protocol to come in a communication in www as a client requesting a page or it could act as a server listening to connections. or maybe it could follow another set of rules or protocols like ssh, ftp and communicate in other ways.
now in socket programming you could make a socket , bind it to an ip address and a port number to act as a port number and tell it to follow http , ssh ,ftp or whatever you want based on the communications that you want to use your socket for.