Setting the internal buffer used by a standard stream (pubsetbuf)
I'm writing a subroutine that needs to write data to an existing buffer, and I would like to use the stringstream
class to facilitate the formatting of the data.
Initially, I used the following code to copy the contents of the stream into the buffer, but would like to avoid this solution as it copies too much data.
#include <sstream>
#include <algorithm>
void FillBuffer(char* buffer, unsigned int size)
{
std::stringstream message;
message << "Hello" << std::endl;
message << "World!" << std::endl;
std::string messageText(message.str());
std::copy(messageText.begin(), messageText.end(), buffer);
}
This is when I discovered the streambuf::pubsetbuf()
method and simply rewrote the above code as follows.
#include <sstream>
void FillBuffer(char* buffer, unsigned int size)
{
std::stringstream message;
message.rdbuf()->pubsetbuf(buffer, size);
message << "Hello" << std::endl;
message << "World!" << std::endl;
}
Unfortunately, this does not work under the C++ standard library implementation that ships with Visual Studio 2008; buffer
remains unchanged.
I looked at the implementation of pubsetbuf
and it turns out that it literally "does nothing".
virtual _Myt *__CLR_OR_THIS_CALL setbuf(_Elem *, streamsize)
{ // offer buffer to external agent (do nothing)
return (this);
}
This appears to be a limitation of the given C++ standard library implementation. What is the recommended way to configure a stream to write its contents to a given buffer?
Solution 1:
After some more research on this problem, and scrutiny of my code, I came across a post suggesting the use of a hand-coded std::streambuf
class. The idea behind this code is to create a streambuf
that initializes its internals to refer to the given buffer. The code is as follows.
#include <streambuf>
template <typename char_type>
struct ostreambuf : public std::basic_streambuf<char_type, std::char_traits<char_type> >
{
ostreambuf(char_type* buffer, std::streamsize bufferLength)
{
// set the "put" pointer the start of the buffer and record it's length.
setp(buffer, buffer + bufferLength);
}
};
Now if you look at my original code, you will notice that I didn't really need a stringstream
to begin with. All I really needed was a way to write to an external buffer using the IOStream library and std::ostream
is a much better type to address this problem. Incidentally, I suspect this is how the array_sink type from Boost.IOStreams is implemented.
Here is the modified code that uses my ostreambuf
type.
#include <ostream>
#include "ostreambuf.h" // file including ostreambuf struct from above.
void FillBuffer(char* buffer, unsigned int size)
{
ostreambuf<char> ostreamBuffer(buffer, size);
std::ostream messageStream(&ostreamBuffer);
messageStream << "Hello" << std::endl;
messageStream << "World!" << std::endl;
}
Solution 2:
Looks like a job for the (officially deprecated, but still standard) std::strstream. You could also look at the Boost.IOStreams library, array_sink, in particular.
Solution 3:
As the link you posted says: "specific implementations may vary".
Can you not simply return the std::string object and then use std::string::c_str() or std::string::data() at the point the char buffer is required?
Alternatively use sprintf() from the C library, then the whole operation can be completed in the buffer passed. Since that way may result in potential buffer overrun, and you are using Visual C++, you might consider sprintf_s