Is there a term for speedruns which don't use glitches or sequence breaks?
Solution 1:
Usually, the term "glitchless" is used to describe a speedrun that doesn't use any glitches. Glitchless runs aren't very common, since they aren't as fast and require a more in-depth ruleset than glitched runs do. But they do exist. Ocarina of Time, for example, has a glitchless category (with a very strict set of rules defining what qualifies as a glitch and what does not).
Other speedrun categories might ban a specific glitch. For example, in A Link to The Past, there is a particularly game-breaking out-of-bounds glitch, which reduces the speedrun from a little over one hour to a little over one minute. And so, Any% No Out of Bounds is the more popular category. These types of runs are common when there's a particularly game-breaking glitch like this one that makes the speedrun no fun. The terminology for these types of runs depends on the game and the banned glitch.
Solution 2:
Back when I was doing speed runs, my friends and I always referred to them as "clean". Where-as a "glitchless" run has 0 glitches or mods being used for the speed-run (look up a lot of emulator speed-runs of old NES and SNES games, so many mods - tool assisted), a "clean" run was following community accepted rules on the game.
Examples:
- Super Mario Bros. 3 (both accepted time groups)
- Clean "Fluteless" speed-run - usually a full game run with no emulator mods
- Clean speed-run - double flute to 8 from world 1
- Portal
- Clean speed-run - No wall glitching, no cube glitching, backwards jumping is allowed
- Fallout (example of accepted glitch)
- Clean speed-run - Involved quickly keying in and out of combat to skip combat sequences.
Clean, in my opinion, is a better term than glitch-less because there are "glitches" that are accepted by the community, and in many cases (Ocarina of Time) it becomes such a hassle to define what was a "glitch" and what was normal intended game play. For what it's worth, when I tried doing a glitch-less Ocarina of Time run I remember spending more time on the rules than playing, which takes a lot of fun out the the runs.