Declaring a C function to return an array

Solution 1:

Several things to point out.

First of all, you cannot assign an array object as you do here:

char A[WIDTH][HEIGHT];  
A=rand_grid(WIDTH,HEIGHT);

Objects of array type are not modifiable.

Secondly, functions in C cannot return array types. They can return pointers to arrays, though:

char (*foo(int width))[HEIGHT]
{
  /**
   * dynamically allocate memory for a widthxHEIGHT array of char
   */
  char (*newArr)[HEIGHT] = malloc(sizeof *newArr * width);
  /**
   * initialize array contents here
   */
  return newArr;
}

The syntax is a little confusing; it reads as

       foo                                   -- foo
       foo(int width)                        -- is a function
                                             -- taking an int parameter
      *foo(int width)                        -- returning a pointer
     (*foo(int width))[HEIGHT]               -- to a HEIGHT-element array
char (*foo(int width))[HEIGHT]               -- of char

For C89, HEIGHT in the above snippet must be a compile-time constant integral expression (either a macro, a numeric literal, or an arithmetic expression consisting of macros and/or numeric literals). I'm not sure if that's also true for C99.

Based on the snippet you've posted, what you want to do is to take an array you've already allocated and initialize its contents. Remember that in most contexts, an expression of an array type will implicitly be converted to a pointer to the base type. IOW, if you pass an N-element array of T to a function, what the function actually receives is a pointer to T:

void foo (T *p) {...}
...
T arr[N];
foo(arr);

For 2-d arrays, it's a little uglier:

void foo (T (*p)[M]) {...}
...
T arr[N][M];
foo(arr);

This also relies on M being known at compile time, which limits the function's usefulness. What you'd like is a function that can deal with a 2-d array of arbitrary size. The best way I know of to accomplish this is instead of passing a pointer to the array, pass the address of the first element in the array[1], and pass the number of rows and columns as separate parameters:

void foo(T *base, size_t rows, size_t cols) {...}
...
T arr[N][M];
foo (&arr[0][0], N, M);

So your rand_grid function would look something like this:

void rand_grid(char *base, size_t rows, size_t cols)
{
  size_t i, j;
  for (i = 0; i < rows; i++)
  {
    for (j = 0; j < cols; j++)
    {
      /**
       * Since base is a simple char *, we must index it
       * as though it points to a 1-d array.  This works if
       * base points to the first element of a 2-d array,
       * since multi-dimensional arrays are contiguous.  
       */
      base[i*cols+j] = initial_value();
    }
  }
}

int main(void)
{
  char A[WIDTH][HEIGHT];
  rand_grid(&A[0][0], WIDTH, HEIGHT);
  ...
}

  1. Even though the expressions &A[0][0] and A yield the same value (the base address of A), the types of the two expressions are different. The first expression evaluates to a simple pointer to char (char *), while the second evaluates to a pointer to a 2-d array of char (char (*)[HEIGHT]).

Solution 2:

You can't. You can either pass pointer to array as a parameter and have function modify it, or the function itself can allocate data and return pointer.

in your case

void rand_grid(char A[WIDTH][HEIGHT]) {
    A[0][0] = 'A'; // or whatever you intend to do
}

main() {
    char A[WIDTH][HEIGHT];
    rand_grid(A);
}

Edit: As caf pointed out one can actually return the struct with an array in it, but of course no c-programmer in their right mind would do that.

Solution 3:

You can never return a stack-allocated ("auto") variable of something other than a primitive (value) type, and structs of such. For other types, you need to allocate the memory from the heap, using malloc(), or wrap the (fixed-size) array into a struct.

If you're using a fixed-size array, you can model it as a struct and use struct-return:

#define WIDTH  11
#define HEIGHT 11

typedef struct {
  unsigned char cell[WIDTH * HEIGHT];
} Board;

Board board_new(void)
{
  Board b;
  size_t i;

  for(i = 0; i < sizeof b.cell / sizeof *b.cell; i++)
    b.cell[i] = rand() & 255;
  return b;
}

This is fine, and should not be more costly than the alternative, of using an explicit pointer:

void board_init(Board *b);

Since the former case of struct-return can be rewritten (by the compiler) to the latter. This is called return value optimization.

Solution 4:

If you really want to do that you can try making the array A static, this way the storage for A is not determined by the scope of function and you can actually return the array(in form of pointer of course).

But this is not a good way to do accomplish what you are trying to achieve, instead pass the array to function rand_grid . Thats what pass by address is meant for.