How can I be notified when an element is added to the page?

Warning!

This answer is now outdated. DOM Level 4 introduced MutationObserver, providing an effective replacement for the deprecated mutation events. See this answer to another question for a better solution than the one presented here. Seriously. Don't poll the DOM every 100 milliseconds; it will waste CPU power and your users will hate you.

Since mutation events were deprecated in 2012, and you have no control over the inserted elements because they are added by someone else's code, your only option is to continuously check for them.

function checkDOMChange()
{
    // check for any new element being inserted here,
    // or a particular node being modified

    // call the function again after 100 milliseconds
    setTimeout( checkDOMChange, 100 );
}

Once this function is called, it will run every 100 milliseconds, which is 1/10 (one tenth) of a second. Unless you need real-time element observation, it should be enough.


The actual answer is "use mutation observers" (as outlined in this question: Determining if a HTML element has been added to the DOM dynamically), however support (specifically on IE) is limited (http://caniuse.com/mutationobserver).

So the actual ACTUAL answer is "Use mutation observers.... eventually. But go with Jose Faeti's answer for now" :)


Between the deprecation of mutation events and the emergence of MutationObserver, an efficent way to be notified when a specific element was added to the DOM was to exploit CSS3 animation events.

To quote the blog post:

Setup a CSS keyframe sequence that targets (via your choice of CSS selector) whatever DOM elements you want to receive a DOM node insertion event for. I used a relatively benign and little used css property, clip I used outline-color in an attempt to avoid messing with intended page styles – the code once targeted the clip property, but it is no longer animatable in IE as of version 11. That said, any property that can be animated will work, choose whichever one you like.

Next I added a document-wide animationstart listener that I use as a delegate to process the node insertions. The animation event has a property called animationName on it that tells you which keyframe sequence kicked off the animation. Just make sure the animationName property is the same as the keyframe sequence name you added for node insertions and you’re good to go.


ETA 24 Apr 17 I wanted to simplify this a bit with some async/await magic, as it makes it a lot more succinct:

Using the same promisified-observable:

const startObservable = (domNode) => {
  var targetNode = domNode;

  var observerConfig = {
    attributes: true,
    childList: true,
    characterData: true
  };

  return new Promise((resolve) => {
      var observer = new MutationObserver(function (mutations) {
         // For the sake of...observation...let's output the mutation to console to see how this all works
         mutations.forEach(function (mutation) {
             console.log(mutation.type);
         });
         resolve(mutations)
     });
     observer.observe(targetNode, observerConfig);
   })
} 

Your calling function can be as simple as:

const waitForMutation = async () => {
    const button = document.querySelector('.some-button')
    if (button !== null) button.click()
    try {
      const results = await startObservable(someDomNode)
      return results
    } catch (err) { 
      console.error(err)
    }
}

If you wanted to add a timeout, you could use a simple Promise.race pattern as demonstrated here:

const waitForMutation = async (timeout = 5000 /*in ms*/) => {
    const button = document.querySelector('.some-button')
    if (button !== null) button.click()
    try {

      const results = await Promise.race([
          startObservable(someDomNode),
          // this will throw after the timeout, skipping 
          // the return & going to the catch block
          new Promise((resolve, reject) => setTimeout(
             reject, 
             timeout, 
             new Error('timed out waiting for mutation')
          )
       ])
      return results
    } catch (err) { 
      console.error(err)
    }
}

Original

You can do this without libraries, but you'd have to use some ES6 stuff, so be cognizant of compatibility issues (i.e., if your audience is mostly Amish, luddite or, worse, IE8 users)

First, we'll use the MutationObserver API to construct an observer object. We'll wrap this object in a promise, and resolve() when the callback is fired (h/t davidwalshblog)david walsh blog article on mutations:

const startObservable = (domNode) => {
    var targetNode = domNode;

    var observerConfig = {
        attributes: true,
        childList: true,
        characterData: true
    };

    return new Promise((resolve) => {
        var observer = new MutationObserver(function (mutations) {
            // For the sake of...observation...let's output the mutation to console to see how this all works
            mutations.forEach(function (mutation) {
                console.log(mutation.type);
            });
            resolve(mutations)
        });
        observer.observe(targetNode, observerConfig);
    })
} 

Then, we'll create a generator function. If you haven't used these yet, then you're missing out--but a brief synopsis is: it runs like a sync function, and when it finds a yield <Promise> expression, it waits in a non-blocking fashion for the promise to be fulfilled (Generators do more than this, but this is what we're interested in here).

// we'll declare our DOM node here, too
let targ = document.querySelector('#domNodeToWatch')

function* getMutation() {
    console.log("Starting")
    var mutations = yield startObservable(targ)
    console.log("done")
}

A tricky part about generators is they don't 'return' like a normal function. So, we'll use a helper function to be able to use the generator like a regular function. (again, h/t to dwb)

function runGenerator(g) {
    var it = g(), ret;

    // asynchronously iterate over generator
    (function iterate(val){
        ret = it.next( val );

        if (!ret.done) {
            // poor man's "is it a promise?" test
            if ("then" in ret.value) {
                // wait on the promise
                ret.value.then( iterate );
            }
            // immediate value: just send right back in
            else {
                // avoid synchronous recursion
                setTimeout( function(){
                    iterate( ret.value );
                }, 0 );
            }
        }
    })();
}

Then, at any point before the expected DOM mutation might happen, simply run runGenerator(getMutation).

Now you can integrate DOM mutations into a synchronous-style control flow. How bout that.