System.Timers.Timer vs System.Threading.Timer
I have been checking out some of the possible timers lately, and System.Threading.Timer
and System.Timers.Timer
are the ones that look needful to me (since they support thread pooling).
I am making a game, and I plan on using all types of events, with different intervals, etc.
Which would be the best?
This article offers a fairly comprehensive explanation:
"Comparing the Timer Classes in the .NET Framework Class Library" - also available as a .chm file
The specific difference appears to be that System.Timers.Timer
is geared towards multithreaded applications and is therefore thread-safe via its SynchronizationObject
property, whereas System.Threading.Timer
is ironically not thread-safe out-of-the-box.
I don't believe that there is a difference between the two as it pertains to how small your intervals can be.
System.Threading.Timer
is a plain timer. It calls you back on a thread pool thread (from the worker pool).
System.Timers.Timer
is a System.ComponentModel.Component
that wraps a System.Threading.Timer
, and provides some additional features used for dispatching on a particular thread.
System.Windows.Forms.Timer
instead wraps a native message-only-HWND and uses Window Timers to raise events in that HWNDs message loop.
If your app has no UI, and you want the most light-weight and general-purpose .Net timer possible, (because you are happy figuring out your own threading/dispatching) then System.Threading.Timer
is as good as it gets in the framework.
I'm not fully clear what the supposed 'not thread safe' issues with System.Threading.Timer
are. Perhaps it is just same as asked in this question: Thread-safety of System.Timers.Timer vs System.Threading.Timer, or perhaps everyone just means that:
it's easy to write race conditions when you're using timers. E.g. see this question: Timer (System.Threading) thread safety
re-entrancy of timer notifications, where your timer event can trigger and call you back a second time before you finish processing the first event. E.g. see this question: Thread-safe execution using System.Threading.Timer and Monitor
In his book "CLR Via C#", Jeff Ritcher discourages using System.Timers.Timer
, this timer is derived from System.ComponentModel.Component
, allowing it to be used in design surface of Visual Studio. So that it would be only useful if you want a timer on a design surface.
He prefers to use System.Threading.Timer
for background tasks on a thread pool thread.
Information from Microsoft about this (see Remarks on MSDN):
- System.Timers.Timer, which fires an event and executes the code in one or more event sinks at regular intervals. The class is intended for use as a server-based or service component in a multithreaded environment; it has no user interface and is not visible at runtime.
- System.Threading.Timer, which executes a single callback method on a thread pool thread at regular intervals. The callback method is defined when the timer is instantiated and cannot be changed. Like the System.Timers.Timer class, this class is intended for use as a server-based or service component in a multithreaded environment; it has no user interface and is not visible at runtime.
- System.Windows.Forms.Timer (.NET Framework only), a Windows Forms component that fires an event and executes the code in one or more event sinks at regular intervals. The component has no user interface and is designed for use in a single-threaded environment; it executes on the UI thread.
- System.Web.UI.Timer (.NET Framework only), an ASP.NET component that performs asynchronous or synchronous web page postbacks at a regular interval.
It is interesting to mention that System.Timers.Timer
was deprecated with .NET Core 1.0, but was implemented again in .NET Core 2.0 (/ .NET Standard 2.0).
The goal with .NET Standard 2.0 was that it should be as easy as possible to switch from the .NET Framework which is probably the reason it came back.
When it was deprecated, the .NET Portability Analyzer Visual Studio Add-In recommended to use System.Threading.Timer
instead.
Looks like that Microsoft favors System.Threading.Timer
before System.Timers.Timer
.
EDIT NOTE 2018-11-15: I hand to change my answer since the old information about .NET Core 1.0 was not valid anymore.