Preventing a UITabBar from applying a gradient to its icon images
Apple added tab bar customization in iOS 5, and now this kind of stuff is trivial. Prior to this it was a huge hack, and not recommended.
Here's how to do a completely custom tab bar:
// custom icons
UITabBarItem *item = [[UITabBarItem alloc] init];
item.title = @"foo";
// setting custom images prevents the OS from applying a tint color
[item setFinishedSelectedImage:[UIImage imageNamed:@"tab1_active.png"] withFinishedUnselectedImage:[UIImage imageNamed:@"tab1_image_deselected.png"]];
tab1ViewController.tabBarItem = item;
// tab bar
// set background image - will be used instead of glossy black
tabBarController.tabBar.backgroundImage = [UIImage imageNamed:@"tab_bar_bg.png"];
// optionally set the tint color - setting this ti nil will result in the standard, blue tint color. tint color is ignored when custom icons are set as above.
tabBarController.tabBar.selectedImageTintColor = nil;
// remove the highlight around the selected tab - or provide an alternate highlight image. If you don't do this the iOS default is to draw a highlighted box beneath the selected tab icon.
tabBarController.tabBar.selectionIndicatorImage = [[UIImage alloc] init];
This is surprisingly difficult as the UITabBar
doesn't provide access to it's selected/unselected images. It can be achieved with a private API though:
@interface UITabBar (ColorExtensions)
- (void)recolorItemsWithColor:(UIColor *)color shadowColor:(UIColor *)shadowColor shadowOffset:(CGSize)shadowOffset shadowBlur:(CGFloat)shadowBlur;
@end
@interface UITabBarItem (Private)
@property(retain, nonatomic) UIImage *selectedImage;
- (void)_updateView;
@end
@implementation UITabBar (ColorExtensions)
- (void)recolorItemsWithColor:(UIColor *)color shadowColor:(UIColor *)shadowColor shadowOffset:(CGSize)shadowOffset shadowBlur:(CGFloat)shadowBlur
{
CGColorRef cgColor = [color CGColor];
CGColorRef cgShadowColor = [shadowColor CGColor];
for (UITabBarItem *item in [self items])
if ([item respondsToSelector:@selector(selectedImage)] &&
[item respondsToSelector:@selector(setSelectedImage:)] &&
[item respondsToSelector:@selector(_updateView)])
{
CGRect contextRect;
contextRect.origin.x = 0.0f;
contextRect.origin.y = 0.0f;
contextRect.size = [[item selectedImage] size];
// Retrieve source image and begin image context
UIImage *itemImage = [item image];
CGSize itemImageSize = [itemImage size];
CGPoint itemImagePosition;
itemImagePosition.x = ceilf((contextRect.size.width - itemImageSize.width) / 2);
itemImagePosition.y = ceilf((contextRect.size.height - itemImageSize.height) / 2);
UIGraphicsBeginImageContext(contextRect.size);
CGContextRef c = UIGraphicsGetCurrentContext();
// Setup shadow
CGContextSetShadowWithColor(c, shadowOffset, shadowBlur, cgShadowColor);
// Setup transparency layer and clip to mask
CGContextBeginTransparencyLayer(c, NULL);
CGContextScaleCTM(c, 1.0, -1.0);
CGContextClipToMask(c, CGRectMake(itemImagePosition.x, -itemImagePosition.y, itemImageSize.width, -itemImageSize.height), [itemImage CGImage]);
// Fill and end the transparency layer
CGContextSetFillColorWithColor(c, cgColor);
contextRect.size.height = -contextRect.size.height;
CGContextFillRect(c, contextRect);
CGContextEndTransparencyLayer(c);
// Set selected image and end context
[item setSelectedImage:UIGraphicsGetImageFromCurrentImageContext()];
UIGraphicsEndImageContext();
// Update the view
[item _updateView];
}
}
@end
One can even create some pretty cool effects:
(source: booleanmagic.com)
It is very possible that Apple will reject an application for doing this. If the private API is removed in a future OS update, -[UITabBar recolorItemsWithColor:shadowColor:shadowOffset:shadowBlur:]
will do nothing instead of crashing.
Adding gradient is very simple, add the following lines of code:
CGFloat components[8] = {0.0,0.4,1.0,0.2,0.0,0.6,1.0,1.0};
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
CGGradientRef colorGradient = CGGradientCreateWithColorComponents(colorSpace, components, NULL, 2);
CGContextDrawLinearGradient(cxt, colorGradient,CGPointZero,CGPointMake(0,contextRect.size.height),0);
This will get you very close to what Apple does on the tabbar but, not exact. To get there, just add two more points/colors in components and instead of NULL
in CGGradientCreateWithColorComponents
, use something like {0,0.5,0.6,1.0}
. In fact, all you need is one background color and three alpha points (with color part being all 1s, since you just need shading while retaining a single color profile).
I will post my code if this isn't clear ... cheers.
It's been almost a year but here is the code. Add this as a category to UIImage or convert to class-wide. Remember, the image you are passing (self) has to be an alpha only image (the mask is created based on the visible parts of the image).
- (UIImage *) imageWithBackgroundColor:(UIColor *)bgColor
shadeAlpha1:(CGFloat)alpha1
shadeAlpha2:(CGFloat)alpha2
shadeAlpha3:(CGFloat)alpha3
shadowColor:(UIColor *)shadowColor
shadowOffset:(CGSize)shadowOffset
shadowBlur:(CGFloat)shadowBlur {
UIImage *image = self;
CGColorRef cgColor = [bgColor CGColor];
CGColorRef cgShadowColor = [shadowColor CGColor];
CGFloat components[16] = {1,1,1,alpha1,1,1,1,alpha1,1,1,1,alpha2,1,1,1,alpha3};
CGFloat locations[4] = {0,0.5,0.6,1};
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
CGGradientRef colorGradient = CGGradientCreateWithColorComponents(colorSpace, components, locations, (size_t)4);
CGRect contextRect;
contextRect.origin.x = 0.0f;
contextRect.origin.y = 0.0f;
contextRect.size = [image size];
//contextRect.size = CGSizeMake([image size].width+5,[image size].height+5);
// Retrieve source image and begin image context
UIImage *itemImage = image;
CGSize itemImageSize = [itemImage size];
CGPoint itemImagePosition;
itemImagePosition.x = ceilf((contextRect.size.width - itemImageSize.width) / 2);
itemImagePosition.y = ceilf((contextRect.size.height - itemImageSize.height) / 2);
UIGraphicsBeginImageContext(contextRect.size);
CGContextRef c = UIGraphicsGetCurrentContext();
// Setup shadow
CGContextSetShadowWithColor(c, shadowOffset, shadowBlur, cgShadowColor);
// Setup transparency layer and clip to mask
CGContextBeginTransparencyLayer(c, NULL);
CGContextScaleCTM(c, 1.0, -1.0);
CGContextClipToMask(c, CGRectMake(itemImagePosition.x, -itemImagePosition.y, itemImageSize.width, -itemImageSize.height), [itemImage CGImage]);
// Fill and end the transparency layer
CGContextSetFillColorWithColor(c, cgColor);
contextRect.size.height = -contextRect.size.height;
CGContextFillRect(c, contextRect);
CGContextDrawLinearGradient(c, colorGradient,CGPointZero,CGPointMake(contextRect.size.width*1.0/4.0,contextRect.size.height),0);
CGContextEndTransparencyLayer(c);
//CGPointMake(contextRect.size.width*3.0/4.0, 0)
// Set selected image and end context
UIImage *resultImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
CGColorSpaceRelease(colorSpace);
CGGradientRelease(colorGradient);
return resultImage;
}
For example, the following will produce an effect very similar to what the native tabbar does:
UIImage *niceImage = [[UIImage imageNamed:@"image_name"] imageWithBackgroundColor:[UIColor colorWithRed:41.0/255.0 green:147.0/255.0 blue:239.0/255.0 alpha:1.0]
shadeAlpha1:0.6
shadeAlpha2:0.0
shadeAlpha3:0.4
shadowColor:[UIColor blackColor]
shadowOffset:CGSizeMake(0.0f, -1.0f)
shadowBlur:3.0];
There is a solution to this using a custom implemented tab bar at the iDev Recipes site.
http://idevrecipes.com/2011/01/04/how-does-the-twitter-iphone-app-implement-a-custom-tab-bar