GCC's assembly output of an empty program on x86, win32
Solution 1:
.file "test.c"
Commands starting with . are directives to the assembler. This just says this is "file.c", that information can be exported to the debugging information of the exe.
.def ___main; .scl 2; .type 32; .endef
.def directives defines a debugging symbol. scl 2 means storage class 2(external storage class) .type 32 says this sumbol is a function. These numbers will be defined by the pe-coff exe-format
___main is a function called that takes care of bootstrapping that gcc needs(it'll do things like run c++ static initializers and other housekeeping needed).
.text
Begins a text section - code lives here.
.globl _main
defines the _main symbol as global, which will make it visible to the linker and to other modules that's linked in.
.def _main; .scl 2; .type 32; .endef
Same thing as _main , creates debugging symbols stating that _main is a function. This can be used by debuggers.
_main:
Starts a new label(It'll end up an address). the .globl directive above makes this address visible to other entities.
pushl %ebp
Saves the old frame pointer(ebp register) on the stack (so it can be put back in place when this function ends)
movl %esp, %ebp
Moves the stack pointer to the ebp register. ebp is often called the frame pointer, it points at the top of the stack values within the current "frame"(function usually), (referring to variables on the stack via ebp can help debuggers)
andl $-16, %esp
Ands the stack with fffffff0 which effectivly aligns it on a 16 byte boundary. Access to aligned values on the stack are much faster than if they were unaligned. All these preceding instructions are pretty much a standard function prologue.
call ___main
Calls the ___main function which will do initializing stuff that gcc needs. Call will push the current instruction pointer on the stack and jump to the address of ___main
movl $0, %eax
move 0 to the eax register,(the 0 in return 0;) the eax register is used to hold function return values for the stdcall calling convention.
leave
The leave instruction is pretty much shorthand for
movl ebp,esp popl ebp
i.e. it "undos" the stuff done at the start of the function - restoring the frame pointer and stack to its former state.
ret
Returns to whoever called this function. It'll pop the instruction pointer from the stack (which a corresponding call instruction will have placed there) and jump there.
Solution 2:
There's a very similar exercise outlined here: http://en.wikibooks.org/wiki/X86_Assembly/GAS_Syntax
You've figured out most of it -- I'll just make additional notes for emphasis and additions.
__main
is a subroutine in the GNU standard library that takes care of various start-up initialization. It is not strictly necessary for C programs but is required just in case the C code is linking with C++.
_main
is your main subroutine. As both _main
and __main
are code locations they have the same storage class and type. I've not yet dug up the definitions for .scl
and .type
yet. You may get some illumination by defining a few global variables.
The first three instructions are setting up a stack frame which is a technical term for the working storage of a subroutine -- local and temporary variables for the most part. Pushing ebp
saves the base of the caller's stack frame. Putting esp
into ebp
sets the base of our stack frame. The andl
aligns the stack frame to a 16 byte boundary just in case any local variables on the stack require 16 byte alignment (for the x86 SIMD instructions require that alignment, but alignment does speed up ordinary types such as int
s and float
s.
At this point you'd normally expect esp
to get moved down in memory to allocate stack space for local variables. Your main
has none so gcc doesn't bother.
The call to __main
is special to the main entry point and won't typically appear in subroutines.
The rest goes as you surmised. Register eax
is the place to put integer return codes in the binary spec. leave
undoes the stack frame and ret
goes back to the caller. In this case, the caller is the low-level C runtime which will do additional magic (like calling atexit()
functions, set the exit code for the process and ask the operating system to terminate the process.
Solution 3:
Regarding that andl $-16,%esp
- 32 bits: -16 in decimal equals to 0xfffffff0 in hexadecimal representation
- 64 bits: -16 in decimal equals to 0xfffffffffffffff0 in hexadecimal representation
So it will mask off the last 4 bits of ESP (btw: 2**4 equals to 16) and will retain all other bits (no matter if the target system is 32 or 64 bits).
Solution 4:
Further to the andl $-16,%esp
, this works because setting the low bits to zero will always adjust %esp
down in value, and the stack grows downward on x86.
Solution 5:
I don't have all answers but I can explain what I know.
ebp
is used by the function to store the initial state of esp
during its flow, a reference to where are the arguments passed to the function and where are its own local variables. The first thing a function does is to save the status of the given ebp
doing pushl %ebp
, it is vital to the function that make the call, and than replaces it by its own current stack position esp
doing movl %esp, %ebp
. Zeroing the last 4 bits of ebp
at this point is GCC specific, I don't know why this compiler does that. It would work without doing it. Now finally we go into business, call ___main
, who is __main? I don't know either... maybe more GCC specific procedures, and finally the only thing your main() does, set return value as 0 with movl $0, %eax
and leave
which is the same as doing movl %ebp, %esp; popl %ebp
to restore ebp
state, then ret
to finish. ret
pops eip
and continue thread flow from that point, wherever it is (as its the main(), this ret probably leads to some kernel procedure which handles the end of the program).
Most of it is all about managing the stack. I wrote a detailed tutorial about how stack is used some time ago, it would be useful to explain why all those things are made. But its in portuguese...