How to crop the image using UIBezierPath?
I want to get the image from the UIBezierpath
closed path(See the image). I draw the image on the UIView
using drawRect
method and also draw the lines are using the drawRect
method.
How can I get the particular closed path image? Please help me. Thanks in advance.
This code used for draw the bezierpath.
UIBezierPath *aPath = [UIBezierPath bezierPath];
for (NSString *pointString in pointArray) {
if ([pointArray indexOfObject:pointString] == 0)
[aPath moveToPoint:CGPointFromString(pointString)];
else
[aPath addLineToPoint:CGPointFromString(pointString)];
}
[aPath closePath];
Solution 1:
You can use a shapeLayer
for that. Something like,
UIBezierPath *aPath = [UIBezierPath bezierPath];
for (NSString *pointString in pointArray) {
if ([pointArray indexOfObject:pointString] == 0)
[aPath moveToPoint:CGPointFromString(pointString)];
else
[aPath addLineToPoint:CGPointFromString(pointString)];
}
[aPath closePath];
CAShapeLayer *shapeLayer = [CAShapeLayer layer];
shapeLayer.path = aPath.CGPath;
[view.layer setMask:shapeLayer];//or make it as [imageview.layer setMask:shapeLayer];
//and add imageView as subview of whichever view you want. draw the original image
//on the imageview in that case
To get it as an image,
UIGraphicsBeginImageContext(view.bounds.size);
[view.layer renderInContext:UIGraphicsGetCurrentContext()];
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
image
should have the corresponding image.
Solution 2:
For Swift try this : ZImageCropper
ZImageCropper is using following things as core part:
- UIBezierPath
- UITouch Events
- CAShapeLayer
- CoreGraphics
Solution 3:
Well, there are a couple of things that you have to take in notice.
- Are you passing your UIImageView instead of your UIView?
- If you are, did you enable your image view for touch handling?
- Subclass your UIImageView and use
drawrect()
for handling that stuff for you.
If you want only a portion of the image (like the cat), then you need to submask your image according to UIBezierPath.
Updated
The following is a complete working example, change it to your requirements.
ViewController.h:
@interface ViewController : UIViewController
{
UIBezierPath *aPath;
}
@property (nonatomic,retain) NSMutableArray *pathArray;
@property (nonatomic,retain) NSMutableDictionary *dic;
@property (nonatomic,retain) IBOutlet UIImageView *imgView;
@end
ViewController.m:
@interface ViewController ()
- (IBAction)Crop:(id)sender;
@end
@implementation ViewController
@synthesize pathArray,dic,imgView;
- (void)viewDidLoad
{
[super viewDidLoad];
}
- (void) setClippingPath:(UIBezierPath *)clippingPath : (UIImageView *)imgView;
{
NSLog(@"Mask Paths %@",clippingPath);
CAShapeLayer *maskLayer = [CAShapeLayer layer];
maskLayer.frame = self.imgView.frame;
maskLayer.path = [clippingPath CGPath];
maskLayer.fillColor = [[UIColor whiteColor] CGColor];
maskLayer.backgroundColor = [[UIColor clearColor] CGColor];
self.imgView.layer.mask = maskLayer;
}
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
UITouch *mytouch=[[touches allObjects] objectAtIndex:0];
self->aPath = [[UIBezierPath alloc]init];
[aPath moveToPoint:[mytouch locationInView:imgView]];
}
-(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
UITouch *mytouch=[[touches allObjects] objectAtIndex:0];
[aPath addLineToPoint:[mytouch locationInView:imgView
]];
}
-(void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
}
- (IBAction)Crop:(id)sender
{
[self setClippingPath:aPath :imgView];
}