the item you requested is not available for purchase

I'm trying to integrate Android Market in-app purchases into my app, but unfortunately coming across an annoying error every time I try to purchase a real inapp product.

I've taken the sample application (Dungeons) and added it to my app. I've updated the Public Key and also updated the list of products to the following:

/** An array of product list entries for the products that can be purchased. */

private static final CatalogEntry[] CATALOG = new CatalogEntry[] {
    new CatalogEntry("full", "Full v", Managed.MANAGED),

};

I've exported the application using Eclipse, and installed it on my phone and also uploaded it to the Android Market website. Also on the Android Market website I've added full as an in-app purchase and published it.

I've also added my googlemail account as a testing account (that is the one I'm signed into on my phone).

When I run the application on my phone I get a the item you've requested not available for purchase android message whenever I try to buy full, but if I try for example, android.test.purchased, it works absolutely fine.

The documentation for the item you've requested not available for purchase android states the following:

Indicates that Android Market cannot find the requested item in the application's product list. This can happen if the product ID is misspelled in your REQUEST_PURCHASE request or if an item is unpublished in the application's product list.

The product ID is definetely the same, it's definetely published and the request must be going through ok as it's the sample application .

i am using same version of apk and i published inapp products also and activated apk also. but still i am facing same problem please help me ho to fix it.

Any thoughts would be appreciated!


My experience on this error is:

  1. Make sure to upload the signed APK to developer console.

  2. Make sure to install the signed APK on your device not launch the app in the debugger.

  3. Make sure to create a test account in your developer console.

  4. Setup you testing account

    1. Make sure to sign in your device with your test account.
    2. In a case of closed alpha/beta testing, make sure you have added your test account to selected testers group, you can do this on the page of management your alpha/beta version.
    3. In a case of closed alpha/beta testing, make sure your testing account have accepted participation in testing of this application via special invite link
  5. Make sure to create in app billing in your developer console and finally activate the item from the console!!! (this is the one that got me after fully following google's tutorial)

  6. Make sure to set VersionCode and VersionName in the manifest to be the same as the version in the developer console (Alpha, Beta or Production. Drafts does not work anymore). @alexgophermix answer worked for me.

If you're looking for testing payments without actual money withdrawal, you need additionally add your testing account to another special list of accounts "Gmail accounts with testing access", you can find that on play account setting(not project!). On the page where you can see a list of your projects go to settings, and then on "Account details" page (scroll down, it's almost in the bottom of page) you will find the "Gmail accounts with testing access" list.


Here are some things to check:

  1. You've created an apk and you've published it to the GooglePlay Dashboard in Alpha or Beta.
  2. The app in the GooglePlay Dashboard is NOT in Draft mode, but in Published (you'll need to make all the small circles with the check icon in them on the left side of the screen green before being able to publish).
  3. You've set another test account than the one that's "attached" to the GooglePlay Dashboard. You can do that by creating a Google+ group, add your test account to that group and specify the Google+ group in the GooglePlay Dashboard.
  4. The apk that you're using to test the purchase has the same version code, version name, and most importantly it's signed with the same keystore as the apk that you've published in the store.
  5. You wait a couple of hours between when you change something in the dashboard in order for the changes to propagate. It takes a couple of hours to do so.
  6. Make sure the sku value is a valid sku value (compare it with the one you've entered in the GP Dashboard).
  7. You try to purchase an already purchased item. Get the purchased items and display them in the log to see if so. If so, then consume that product or refund the money to your test account(you'll need to wait for the refund to propagate. It takes a couple of hours.)
  8. Make sure the Inapps are Active !

What did it for me, after 6 hours, was this last part:

  1. Make sure you're signedIn into google (in your browser) with the test account and you open this link (marked with the red) and you approve to become a tester !!!! http://i.stack.imgur.com/VSgAV.png

UPDATE

  1. If you're using flavors to build apks targeting different CPUs and you build for arm, armv7 and x86 and you upload them all to the store, remember to use one of them to test the inapps. If you use a "universal" build which contains all the cpu libraries (basically another build than what's on the store) it won't work.

This happens when the product is Inactive on the Play Store, Activate the product and it should work fine.


There is another possible cause for this error, which has almost driven me mad for a whole day until I found what was the problem: the apk version. If you are working with a local apk (correctly signed, correct key, correct product ids) with a version number higher than the one uploaded to the Play Store, you will also get this error.

Hope this helps someone