When is a custom attribute's constructor run?

Solution 1:

When is the constructor run? Try it out with a sample:

class Program
{
    static void Main(string[] args)
    {
        Console.WriteLine("Creating MyClass instance");
        MyClass mc = new MyClass();
        Console.WriteLine("Setting value in MyClass instance");
        mc.Value = 1;
        Console.WriteLine("Getting attributes for MyClass type");
        object[] attributes = typeof(MyClass).GetCustomAttributes(true);
    }

}

[AttributeUsage(AttributeTargets.All)]
public class MyAttribute : Attribute
{
    public MyAttribute()
    {
        Console.WriteLine("Running constructor");
    }
}

[MyAttribute]
class MyClass
{
    public int Value { get; set; }
}

And what is the output?

Creating MyClass instance
Setting value in MyClass instance
Getting attributes for MyClass type
Running constructor

So, the attribute constructor is run when we start to examine the attribute. Note that the attribute is fetched from the type, not the instance of the type.

Solution 2:

The constructor is run every time the GetCustomAttributes is invoked, or whenever some other code invokes the constructor directly (not that there's a good reason to do so, but it's not impossible either).

Note that at least in .NET 4.0, the attribute instances are not cached; a fresh instance is constructed every time GetCustomAttributes is called:

[Test]
class Program
{
    public static int SomeValue;

    [Test]
    public static void Main(string[] args)
    {
        var method = typeof(Program).GetMethod("Main");
        var type = typeof(Program);

        SomeValue = 1;

        Console.WriteLine(method.GetCustomAttributes(false)
            .OfType<TestAttribute>().First().SomeValue);
        // prints "1"

        SomeValue = 2;

        Console.WriteLine(method.GetCustomAttributes(false)
            .OfType<TestAttribute>().First().SomeValue);
        // prints "2"

        SomeValue = 3;

        Console.WriteLine(type.GetCustomAttributes(false)
            .OfType<TestAttribute>().First().SomeValue);
        // prints "3"

        SomeValue = 4;

        Console.WriteLine(type.GetCustomAttributes(false)
            .OfType<TestAttribute>().First().SomeValue);
        // prints "4"

        Console.ReadLine();
    }
}

[AttributeUsage(AttributeTargets.All)]
class TestAttribute : Attribute
{
    public int SomeValue { get; private set; }

    public TestAttribute()
    {
        SomeValue = Program.SomeValue;
    }
}

It is not the best idea to have attributes behave like this, of course. At the very least, note that GetCustomAttributes is not documented to behave like this; in fact, what happens in the above program is not specified in the documentation.

Solution 3:

Set a debugger break-point inside an attribute constructor and write some reflection code that reads those attributes. You'll notice that the attribute objects won't be created until they are returned from the relfection API. Attributes are per class. They are part of the meta data.

Have a look at this:

Program.cs

using System;
using System.Linq;
[My(15)]
class Program
{
    static void Main(string[] args)
    {
        Console.WriteLine("Program started");
        var ats =
            from a in typeof(Program).GetCustomAttributes(typeof(MyAttribute), true)
            let a2 = a as MyAttribute
            where a2 != null
            select a2;

        foreach(var a in ats)
            Console.WriteLine(a.Value);

        Console.WriteLine("Program ended");
        Console.ReadLine();
    }
}

MyAttribute.cs

using System;
[AttributeUsage(validOn : AttributeTargets.Class)]
public class MyAttribute : Attribute
{
    public MyAttribute(int x)
    {
        Console.WriteLine("MyAttribute created with {0}.", x);
        Value = x;
    }

    public int Value { get; private set; }    
}

Result

Program started
MyAttribute created with 15.
15
Program ended

But don't worry about the performance of attribute constructors. They are the fastest part of reflection :-P