Cannot free memory once occupied by bytes.Buffer
I receive bytes of compressed ASCII text in compressedbytes
of type []byte. The problem I face is that the following procedure occupies a lot of memory that does not get freed after the function reaches its end and remains occupied during the whole runtime of the program.
b := bytes.NewReader(compressedbytes)
r, err := zlib.NewReader(b)
if err != nil {
panic(err)
}
cleartext, err = ioutil.ReadAll(r)
if err != nil {
panic(err)
}
I noticed that the type in use is bytes.Buffer
and this type has the Reset()
and Truncate()
functions but none of them allows to free the memory that is once occupied.
The documentation of Reset()
states the following:
Reset resets the buffer to be empty, but it retains the underlying storage for use by future writes. Reset is the same as Truncate(0).
How can I unset the buffer and free the memory again? My program needs about 50MB of memory during the run that takes 2h. When I import strings that are zlib compressed the program needs 200 MB of memory.
Thanks for your help.
=== Update
I even created a separate function for the decompression and call the garbage collector manually with runtime.GC()
after the program returns from that function without success.
// unpack decompresses zlib compressed bytes
func unpack(packedData []byte) []byte {
b := bytes.NewReader(packedData)
r, err := zlib.NewReader(b)
if err != nil {
panic(err)
}
cleartext, err := ioutil.ReadAll(r)
if err != nil {
panic(err)
}
r.Close()
return cleartext
}
Some things to clear. Go is a garbage collected language, which means that memory allocated and used by variables is automatically freed by the garbage collector when those variables become unreachable (if you have another pointer to the variable, that still counts as "reachable").
Freed memory does not mean it is returned to the OS. Freed memory means the memory can be reclaimed, reused for another variable if there is a need. So from the operating system you won't see memory decreasing right away just because some variable became unreachable and the garbage collector detected this and freed memory used by it.
The Go runtime will however return memory to the OS if it is not used for some time (which is usually around 5 minutes). If the memory usage increases during this period (and optionally shrinks again), the memory will most likely not be returned to the OS.
If you wait some time and not allocate memory again, freed memory will be returned to the OS eventually (obviously not all, but unused "big chunks" will be). If you can't wait for this to happen, you may call debug.FreeOSMemory()
to force this behavior:
FreeOSMemory forces a garbage collection followed by an attempt to return as much memory to the operating system as possible. (Even if this is not called, the runtime gradually returns memory to the operating system in a background task.)
Check out this kind of old but really informative question+answers:
Go 1.3 Garbage collector not releasing server memory back to system
It will eventually get released when nothing references it anymore, Go has a rather decent GC.