Random String Generator Returning Same String [duplicate]
Solution 1:
You're making the Random instance in the method, which causes it to return the same values when called in quick succession. I would do something like this:
private static Random random = new Random((int)DateTime.Now.Ticks);//thanks to McAden
private string RandomString(int size)
{
StringBuilder builder = new StringBuilder();
char ch;
for (int i = 0; i < size; i++)
{
ch = Convert.ToChar(Convert.ToInt32(Math.Floor(26 * random.NextDouble() + 65)));
builder.Append(ch);
}
return builder.ToString();
}
// get 1st random string
string Rand1 = RandomString(4);
// get 2nd random string
string Rand2 = RandomString(4);
// creat full rand string
string docNum = Rand1 + "-" + Rand2;
(modified version of your code)
Solution 2:
You're instantiating the Random
object inside your method.
The Random
object is seeded from the system clock, which means that if you call your method several times in quick succession it'll use the same seed each time, which means that it'll generate the same sequence of random numbers, which means that you'll get the same string.
To solve the problem, move your Random
instance outside of the method itself (and while you're at it you could get rid of that crazy sequence of calls to Convert
and Floor
and NextDouble
):
private readonly Random _rng = new Random();
private const string _chars = "ABCDEFGHIJKLMNOPQRSTUVWXYZ";
private string RandomString(int size)
{
char[] buffer = new char[size];
for (int i = 0; i < size; i++)
{
buffer[i] = _chars[_rng.Next(_chars.Length)];
}
return new string(buffer);
}