How do I create a class object in Lua-C API 5.2?
I'm wrapping a C function with Lua, using the Lua-C API for Lua 5.2:
#include <lua.h>
#include <lauxlib.h>
#include <stdlib.h>
#include <stdio.h>
int foo_gc();
int foo_index();
int foo_newindex();
int foo_dosomething();
int foo_new();
struct foo {
int x;
};
static const luaL_Reg _meta[] = {
{"__gc", foo_gc},
{"__index", foo_index},
{"__newindex", foo_newindex},
{ NULL, NULL }
};
static const luaL_Reg _methods[] = {
{"new", foo_new},
{"dosomething", foo_dosomething},
{ NULL, NULL }
};
int foo_gc(lua_State* L) {
printf("## __gc\n");
return 0;
}
int foo_newindex(lua_State* L) {
printf("## __newindex\n");
return 0;
}
int foo_index(lua_State* L) {
printf("## __index\n");
return 0;
}
int foo_dosomething(lua_State* L) {
printf("## dosomething\n");
return 0;
}
int foo_new(lua_State* L) {
printf("## new\n");
lua_newuserdata(L,sizeof(Foo));
luaL_getmetatable(L, "Foo");
lua_setmetatable(L, -2);
return 1;
}
void register_foo_class(lua_State* L) {
luaL_newlib(L, _methods);
luaL_newmetatable(L, "Foo");
luaL_setfuncs(L, _meta, 0);
lua_setmetatable(L, -2);
lua_setglobal(L, "Foo");
}
When I run this Lua:
local foo = Foo.new()
foo:dosomething()
...I see this output (with error):
## new
## __index
Failed to run script: script.lua:2: attempt to call method 'dosomething' (a nil value)
What am I doing wrong?
Solution 1:
Ok, got it working. I had to add __index
and __metatable
to Foo
's new metatable, as shown below:
void register_foo_class(lua_State* L) {
int lib_id, meta_id;
/* newclass = {} */
lua_createtable(L, 0, 0);
lib_id = lua_gettop(L);
/* metatable = {} */
luaL_newmetatable(L, "Foo");
meta_id = lua_gettop(L);
luaL_setfuncs(L, _meta, 0);
/* metatable.__index = _methods */
luaL_newlib(L, _methods);
lua_setfield(L, meta_id, "__index");
/* metatable.__metatable = _meta */
luaL_newlib(L, _meta);
lua_setfield(L, meta_id, "__metatable");
/* class.__metatable = metatable */
lua_setmetatable(L, lib_id);
/* _G["Foo"] = newclass */
lua_setglobal(L, "Foo");
}
Solution 2:
I tried replying to your solution but apparently I don't have the reputation to do so yet, so here goes a separate answer.
Your solution is pretty nice, but it does not allow for something that I'd like to do: Have both "array-like" access to an object and still have functions on it. Have a look at this Lua code:
Foo = {}
mt = {
__index = function(table, key)
print("Accessing array index ", tostring(key), "\n")
return 42
end
}
setmetatable(Foo, mt)
Foo.bar = function()
return 43
end
print(tostring(Foo[13]), "\n")
print(tostring(Foo.bar()), "\n")
--[[
Output:
Accessing array index 13
42
43
]]--
Registering a class using your solution does not seem to allow for this, as the __index
entry is overwritten.
It might not make sense to have both array access and function access on a class, but for the sake of simplicity (offering one C function for registering both types of classes) I'd like to use the same code everywhere. Does anyone have an idea how this restriction could be circumvented, so that I can create a class from C which has both a function Foo.bar() but also Foo[13]?