Partly JSON unmarshal into a map in Go
My websocket server will receive and unmarshal JSON data. This data will always be wrapped in an object with key/value pairs. The key-string will act as value identifier, telling the Go server what kind of value it is. By knowing what type of value, I can then proceed to JSON unmarshal the value into the correct type of struct.
Each json-object might contain multiple key/value pairs.
Example JSON:
{
"sendMsg":{"user":"ANisus","msg":"Trying to send a message"},
"say":"Hello"
}
Is there any easy way using the "encoding/json"
package to do this?
package main
import (
"encoding/json"
"fmt"
)
// the struct for the value of a "sendMsg"-command
type sendMsg struct {
user string
msg string
}
// The type for the value of a "say"-command
type say string
func main(){
data := []byte(`{"sendMsg":{"user":"ANisus","msg":"Trying to send a message"},"say":"Hello"}`)
// This won't work because json.MapObject([]byte) doesn't exist
objmap, err := json.MapObject(data)
// This is what I wish the objmap to contain
//var objmap = map[string][]byte {
// "sendMsg": []byte(`{"user":"ANisus","msg":"Trying to send a message"}`),
// "say": []byte(`"hello"`),
//}
fmt.Printf("%v", objmap)
}
Thanks for any kind of suggestion/help!
This can be accomplished by Unmarshaling into a map[string]json.RawMessage
.
var objmap map[string]json.RawMessage
err := json.Unmarshal(data, &objmap)
To further parse sendMsg
, you could then do something like:
var s sendMsg
err = json.Unmarshal(objmap["sendMsg"], &s)
For say
, you can do the same thing and unmarshal into a string:
var str string
err = json.Unmarshal(objmap["say"], &str)
EDIT: Keep in mind you will also need to export the variables in your sendMsg struct to unmarshal correctly. So your struct definition would be:
type sendMsg struct {
User string
Msg string
}
Example: https://play.golang.org/p/OrIjvqIsi4-
Here is an elegant way to do similar thing. But why do partly JSON unmarshal? That doesn't make sense.
- Create your structs for the Chat.
- Decode json to the Struct.
- Now you can access everything in Struct/Object easily.
Look below at the working code. Copy and paste it.
import (
"bytes"
"encoding/json" // Encoding and Decoding Package
"fmt"
)
var messeging = `{
"say":"Hello",
"sendMsg":{
"user":"ANisus",
"msg":"Trying to send a message"
}
}`
type SendMsg struct {
User string `json:"user"`
Msg string `json:"msg"`
}
type Chat struct {
Say string `json:"say"`
SendMsg *SendMsg `json:"sendMsg"`
}
func main() {
/** Clean way to solve Json Decoding in Go */
/** Excellent solution */
var chat Chat
r := bytes.NewReader([]byte(messeging))
chatErr := json.NewDecoder(r).Decode(&chat)
errHandler(chatErr)
fmt.Println(chat.Say)
fmt.Println(chat.SendMsg.User)
fmt.Println(chat.SendMsg.Msg)
}
func errHandler(err error) {
if err != nil {
fmt.Println(err)
return
}
}
Go playground
Further to Stephen Weinberg's answer, I have since implemented a handy tool called iojson, which helps to populate data to an existing object easily as well as encoding the existing object to a JSON string. A iojson middleware is also provided to work with other middlewares. More examples can be found at https://github.com/junhsieh/iojson
Example:
func main() {
jsonStr := `{"Status":true,"ErrArr":[],"ObjArr":[{"Name":"My luxury car","ItemArr":[{"Name":"Bag"},{"Name":"Pen"}]}],"ObjMap":{}}`
car := NewCar()
i := iojson.NewIOJSON()
if err := i.Decode(strings.NewReader(jsonStr)); err != nil {
fmt.Printf("err: %s\n", err.Error())
}
// populating data to a live car object.
if v, err := i.GetObjFromArr(0, car); err != nil {
fmt.Printf("err: %s\n", err.Error())
} else {
fmt.Printf("car (original): %s\n", car.GetName())
fmt.Printf("car (returned): %s\n", v.(*Car).GetName())
for k, item := range car.ItemArr {
fmt.Printf("ItemArr[%d] of car (original): %s\n", k, item.GetName())
}
for k, item := range v.(*Car).ItemArr {
fmt.Printf("ItemArr[%d] of car (returned): %s\n", k, item.GetName())
}
}
}
Sample output:
car (original): My luxury car
car (returned): My luxury car
ItemArr[0] of car (original): Bag
ItemArr[1] of car (original): Pen
ItemArr[0] of car (returned): Bag
ItemArr[1] of car (returned): Pen