Wait Until File Is Completely Written

When a file is created (FileSystemWatcher_Created) in one directory I copy it to another. But When I create a big (>10MB) file it fails to copy the file, because it starts copying already, when the file is not yet finished creating...
This causes Cannot copy the file, because it's used by another process to be raised. ;(
Any help?

class Program
{
    static void Main(string[] args)
    {
        string path = @"D:\levan\FolderListenerTest\ListenedFolder";
        FileSystemWatcher listener; 
        listener = new FileSystemWatcher(path);
        listener.Created += new FileSystemEventHandler(listener_Created);
        listener.EnableRaisingEvents = true;

        while (Console.ReadLine() != "exit") ;
    }

    public static void listener_Created(object sender, FileSystemEventArgs e)
    {
        Console.WriteLine
                (
                    "File Created:\n"
                   + "ChangeType: " + e.ChangeType
                   + "\nName: " + e.Name
                   + "\nFullPath: " + e.FullPath
                );
        File.Copy(e.FullPath, @"D:\levan\FolderListenerTest\CopiedFilesFolder\" + e.Name);
        Console.Read();
    }
}

There is only workaround for the issue you are facing.

Check whether file id in process before starting the process of copy. You can call the following function until you get the False value.

1st Method, copied directly from this answer:

private bool IsFileLocked(FileInfo file)
{
    FileStream stream = null;

    try
    {
        stream = file.Open(FileMode.Open, FileAccess.ReadWrite, FileShare.None);
    }
    catch (IOException)
    {
        //the file is unavailable because it is:
        //still being written to
        //or being processed by another thread
        //or does not exist (has already been processed)
        return true;
    }
    finally
    {
        if (stream != null)
            stream.Close();
    }

    //file is not locked
    return false;
}

2nd Method:

const int ERROR_SHARING_VIOLATION = 32;
const int ERROR_LOCK_VIOLATION = 33;
private bool IsFileLocked(string file)
{
    //check that problem is not in destination file
    if (File.Exists(file) == true)
    {
        FileStream stream = null;
        try
        {
            stream = File.Open(file, FileMode.Open, FileAccess.ReadWrite, FileShare.None);
        }
        catch (Exception ex2)
        {
            //_log.WriteLog(ex2, "Error in checking whether file is locked " + file);
            int errorCode = Marshal.GetHRForException(ex2) & ((1 << 16) - 1);
            if ((ex2 is IOException) && (errorCode == ERROR_SHARING_VIOLATION || errorCode == ERROR_LOCK_VIOLATION))
            {
                return true;
            }
        }
        finally
        {
            if (stream != null)
                stream.Close();
        }
    }
    return false;
}

From the documentation for FileSystemWatcher:

The OnCreated event is raised as soon as a file is created. If a file is being copied or transferred into a watched directory, the OnCreated event will be raised immediately, followed by one or more OnChanged events.

So, if the copy fails, (catch the exception), add it to a list of files that still need to be moved, and attempt the copy during the OnChanged event. Eventually, it should work.

Something like (incomplete; catch specific exceptions, initialize variables, etc):

public static void listener_Created(object sender, FileSystemEventArgs e)
{
    Console.WriteLine
            (
                "File Created:\n"
               + "ChangeType: " + e.ChangeType
               + "\nName: " + e.Name
               + "\nFullPath: " + e.FullPath
            );
    try {
        File.Copy(e.FullPath, @"D:\levani\FolderListenerTest\CopiedFilesFolder\" + e.Name);
    }
    catch {
        _waitingForClose.Add(e.FullPath);
    }
    Console.Read();
}

public static void listener_Changed(object sender, FileSystemEventArgs e)
{
     if (_waitingForClose.Contains(e.FullPath))
     {
          try {
              File.Copy(...);
              _waitingForClose.Remove(e.FullPath);
          }
          catch {}
     }

}