How to debug a socket hang up error in NodeJS?

Solution 1:

Quick and dirty solution for development:

Use longjohn, you get long stack traces that will contain the async operations.

Clean and correct solution: Technically, in node, whenever you emit an 'error' event and no one listens to it, it will throw. To make it not throw, put a listener on it and handle it yourself. That way you can log the error with more information.

To have one listener for a group of calls you can use domains and also catch other errors on runtime. Make sure each async operation related to http(Server/Client) is in different domain context comparing to the other parts of the code, the domain will automatically listen to the error events and will propagate it to it's own handler. So you only listen to that handler and get the error data. You also get more information for free.(Domains are depreceated).

As Mike suggested you can also set NODE_DEBUG=net or use strace. They both provide you what is node doing internally.

Solution 2:

Additionally, you can set the NODE_DEBUG environment variable to net to get information about what all the sockets are doing. This way you can isolate which remote resource is resetting the connection.

Solution 3:

In addition to ftft1885's answer

http.get(url, function(res)
{
    var bodyChunks = [];

    res.on('data', function(chunk)
    {
        // Store data chunks in an array
        bodyChunks.push(chunk);
    }).on('error', function(e)
    {
        // Call callback function with the error object which comes from the response
        callback(e, null);
    }).on('end', function()
    {
        // Call callback function with the concatenated chunks parsed as a JSON object (for example)
        callback(null, JSON.parse(Buffer.concat(bodyChunks)));
    });
}).on('error', function(e) {
    // Call callback function with the error object which comes from the request
    callback(e, null);
});

When I had this "socket hang up" error, it was because I wasn't catching the requests errors.

The callback function could be anything; it all depends on the needs of your application. Here's an exemple of a callback logging data with console.log and logging errors with console.error:

function callback(error, data) {
    if (error) {
        console.error('Something went wrong!');
        console.error(error);
    }
    else {
        console.log('All went fine.');
        console.log(data);
    }
}