Why does a%b produce SIGFPE when b is zero?
Today I was tracking down a floating point exception in some code I had just written. It took a little while to find because it was actually caused by taking an integer mod zero. Obviously doing anything mod zero is not going to be defined but I thought it was strange that the error was so misleading. What is it within the C++ modulo operator that would use floating point for two integers? (I'm using gcc 4.3.2)
Here's a simple program to demonstrate the error.
int main()
{
int a=3,b=0;
int c=a%b;
return 0;
}
Solution 1:
The operation triggers SIGFPE:
SIG is a common prefix for signal names; FPE is an acronym for floating-point exception. Although SIGFPE does not necessarily involve floating-point arithmetic, there is no way to change its name without breaking backward compatibility.
GDB is a bit clearer about this and calls it "Arithmetic exception":
(gdb) run
Starting program: /home/emil/float
Program received signal SIGFPE, Arithmetic exception.
0x0804837d in main () at float.c:4
4 int c=a%b;
Solution 2:
Take a look at this page.
Relevant part for your question:
SIG is a common prefix for signal names; FPE is an acronym for floating-point exception. Although SIGFPE does not necessarily involve floating-point arithmetic, there is no way to change its name without breaking backward compatibility.