JavaFX - create custom button with image

Solution 1:

There are a few different ways to accomplish this, I'll outline my favourites.

Use a ToggleButton and apply a custom style to it. I suggest this because your required control is "like a toggle button" but just looks different from the default toggle button styling.

My preferred method is to define a graphic for the button in css:

.toggle-button {
  -fx-graphic: url('http://icons.iconarchive.com/icons/aha-soft/desktop-buffet/128/Pizza-icon.png');
}

.toggle-button:selected {
  -fx-graphic: url('http://icons.iconarchive.com/icons/aha-soft/desktop-buffet/128/Piece-of-cake-icon.png');
}

OR use the attached css to define a background image.

// file imagetogglebutton.css deployed in the same package as ToggleButtonImage.class
.toggle-button {
  -fx-background-image: url('http://icons.iconarchive.com/icons/aha-soft/desktop-buffet/128/Pizza-icon.png');
  -fx-background-repeat: no-repeat;
  -fx-background-position: center;
}

.toggle-button:selected {
  -fx-background-image: url('http://icons.iconarchive.com/icons/aha-soft/desktop-buffet/128/Piece-of-cake-icon.png');
}

I prefer the -fx-graphic specification over the -fx-background-* specifications as the rules for styling background images are tricky and setting the background does not automatically size the button to the image, whereas setting the graphic does.

And some sample code:

import javafx.application.Application;
import javafx.scene.*;
import javafx.scene.control.ToggleButton;
import javafx.scene.layout.StackPaneBuilder;
import javafx.stage.Stage;

public class ToggleButtonImage extends Application {
  public static void main(String[] args) throws Exception { launch(args); }
  @Override public void start(final Stage stage) throws Exception {
    final ToggleButton toggle = new ToggleButton();
    toggle.getStylesheets().add(this.getClass().getResource(
      "imagetogglebutton.css"
    ).toExternalForm());
    toggle.setMinSize(148, 148); toggle.setMaxSize(148, 148);
    stage.setScene(new Scene(
      StackPaneBuilder.create()
        .children(toggle)
        .style("-fx-padding:10; -fx-background-color: cornsilk;")
        .build()
    ));
    stage.show();
  }
}

Some advantages of doing this are:

  1. You get the default toggle button behavior and don't have to re-implement it yourself by adding your own focus styling, mouse and key handlers etc.
  2. If your app gets ported to different platform such as a mobile device, it will work out of the box responding to touch events rather than mouse events, etc.
  3. Your styling is separated from your application logic so it is easier to restyle your application.

An alternate is to not use css and still use a ToggleButton, but set the image graphic in code:

import javafx.application.Application;
import javafx.beans.binding.Bindings;
import javafx.scene.*;
import javafx.scene.control.ToggleButton;
import javafx.scene.image.*;
import javafx.scene.layout.StackPaneBuilder;
import javafx.stage.Stage;

public class ToggleButtonImageViaGraphic extends Application {
  public static void main(String[] args) throws Exception { launch(args); }
  @Override public void start(final Stage stage) throws Exception {
    final ToggleButton toggle      = new ToggleButton();
    final Image        unselected  = new Image(
      "http://icons.iconarchive.com/icons/aha-soft/desktop-buffet/128/Pizza-icon.png"
    );
    final Image        selected    = new Image(
      "http://icons.iconarchive.com/icons/aha-soft/desktop-buffet/128/Piece-of-cake-icon.png"
    );
    final ImageView    toggleImage = new ImageView();
    toggle.setGraphic(toggleImage);
    toggleImage.imageProperty().bind(Bindings
      .when(toggle.selectedProperty())
        .then(selected)
        .otherwise(unselected)
    );

    stage.setScene(new Scene(
      StackPaneBuilder.create()
        .children(toggle)
        .style("-fx-padding:10; -fx-background-color: cornsilk;")
        .build()
    ));
    stage.show();
  }
}

The code based approach has the advantage that you don't have to use css if you are unfamilar with it.

For best performance and ease of porting to unsigned applet and webstart sandboxes, bundle the images with your app and reference them by relative path urls rather than downloading them off the net.

Solution 2:

You just need to create your own class inherited from parent. Place an ImageView on that, and on the mousedown and mouse up events just change the images of the ImageView.

public class ImageButton extends Parent {

    private static final Image NORMAL_IMAGE = ...;
    private static final Image PRESSED_IMAGE = ...;

    private final ImageView iv;

    public ImageButton() {
        this.iv = new ImageView(NORMAL_IMAGE);
        this.getChildren().add(this.iv);

        this.iv.setOnMousePressed(new EventHandler<MouseEvent>() {

            public void handle(MouseEvent evt) {
                iv.setImage(PRESSED_IMAGE);
            }

        });

        // TODO other event handlers like mouse up

    } 

}

Solution 3:

A combination of previous 2 answers did the trick. Thanks. A new class which inherits from Button. Note: updateImages() should be called before showing the button.

import javafx.event.EventHandler;
import javafx.scene.control.Button;
import javafx.scene.image.Image;
import javafx.scene.image.ImageView;
import javafx.scene.input.MouseEvent;

public class ImageButton extends Button {

    public void updateImages(final Image selected, final Image unselected) {
        final ImageView iv = new ImageView(selected);
        this.getChildren().add(iv);

        iv.setOnMousePressed(new EventHandler<MouseEvent>() {
            public void handle(MouseEvent evt) {
                iv.setImage(unselected);
            }
        });
        iv.setOnMouseReleased(new EventHandler<MouseEvent>() {
            public void handle(MouseEvent evt) {
                iv.setImage(selected);
            }
        });

        super.setGraphic(iv);
    }
}