Android: How to create fade-in/fade-out sound effects for any music file that my app plays?

The application that I am working on plays music files. If a timer expires I want the music to fade out. How do I do that. I am using MediaPlayer to play music and music files are present in raw folder of my application.


This is my entire handler class for Android MediaPlayer. Look at the play() and pause() functions. Both contain the ability to either fade or not. The updateVolume() function was the key to let the sound increase/decrease linearly.

package com.stackoverflow.utilities;

import java.io.File;
import java.util.Timer;
import java.util.TimerTask;

import android.content.Context;
import android.media.MediaPlayer;
import android.net.Uri;

public class MusicHandler {
    private MediaPlayer mediaPlayer;
    private Context context;
    private int iVolume;

    private final static int INT_VOLUME_MAX = 100;
    private final static int INT_VOLUME_MIN = 0;
    private final static float FLOAT_VOLUME_MAX = 1;
    private final static float FLOAT_VOLUME_MIN = 0;

    public MusicHandler(Context context) {
        this.context = context;
    }

    public void load(String path, boolean looping) {
        mediaPlayer = MediaPlayer.create(context, Uri.fromFile(new File(path)));
        mediaPlayer.setLooping(looping);
    }

    public void load(int address, boolean looping) {
        mediaPlayer = MediaPlayer.create(context, address);
        mediaPlayer.setLooping(looping);
    }

    public void play(int fadeDuration) {
        // Set current volume, depending on fade or not
        if (fadeDuration > 0)
            iVolume = INT_VOLUME_MIN;
        else
            iVolume = INT_VOLUME_MAX;

        updateVolume(0);

        // Play music
        if (!mediaPlayer.isPlaying())
            mediaPlayer.start();

        // Start increasing volume in increments
        if (fadeDuration > 0) {
            final Timer timer = new Timer(true);
            TimerTask timerTask = new TimerTask() {
                @Override
                public void run() {
                    updateVolume(1);
                    if (iVolume == INT_VOLUME_MAX) {
                        timer.cancel();
                        timer.purge();
                    }
                }
            };

            // calculate delay, cannot be zero, set to 1 if zero
            int delay = fadeDuration / INT_VOLUME_MAX;
            if (delay == 0)
                delay = 1;

            timer.schedule(timerTask, delay, delay);
        }
    }

    public void pause(int fadeDuration) {
        // Set current volume, depending on fade or not
        if (fadeDuration > 0)
            iVolume = INT_VOLUME_MAX;
        else
            iVolume = INT_VOLUME_MIN;

        updateVolume(0);

        // Start increasing volume in increments
        if (fadeDuration > 0) {
            final Timer timer = new Timer(true);
            TimerTask timerTask = new TimerTask() {
                @Override
                public void run() {
                    updateVolume(-1);
                    if (iVolume == INT_VOLUME_MIN) {
                        // Pause music
                        if (mediaPlayer.isPlaying())
                            mediaPlayer.pause();
                        timer.cancel();
                        timer.purge();
                    }
                }
            };

            // calculate delay, cannot be zero, set to 1 if zero
            int delay = fadeDuration / INT_VOLUME_MAX;
            if (delay == 0)
                delay = 1;

            timer.schedule(timerTask, delay, delay);
        }
    }

    private void updateVolume(int change) {
        // increment or decrement depending on type of fade
        iVolume = iVolume + change;

        // ensure iVolume within boundaries
        if (iVolume < INT_VOLUME_MIN)
            iVolume = INT_VOLUME_MIN;
        else if (iVolume > INT_VOLUME_MAX)
            iVolume = INT_VOLUME_MAX;

        // convert to float value
        float fVolume = 1 - ((float) Math.log(INT_VOLUME_MAX - iVolume) / (float) Math.log(INT_VOLUME_MAX));

        // ensure fVolume within boundaries
        if (fVolume < FLOAT_VOLUME_MIN)
            fVolume = FLOAT_VOLUME_MIN;
        else if (fVolume > FLOAT_VOLUME_MAX)
            fVolume = FLOAT_VOLUME_MAX;

        mediaPlayer.setVolume(fVolume, fVolume);
    }
}

One way to do it is to use MediaPlayer.setVolume(right, left) and have these values decrement after every iteration..here is a rough idea

float volume = 1;
float speed = 0.05f;

public void FadeOut(float deltaTime)
{
    mediaPlayer.setVolume(volume, volume);
    volume -= speed* deltaTime

}
public void FadeIn(float deltaTime)
{
    mediaPlayer.setVolume(volume, volume);
    volume += speed* deltaTime

}

The FadeIn() or FadeOut() should be called once this timer of yours has expired. The method doesn't need to take the deltaTime, but it's better as it will lower the volume at the same rate across all devices.