Override function (e.g. "alert") and call the original function?
I would like to override a Javascript built-in function with a new version that calls the original (similarly to overriding a method on a class with a version that calls super
in many languages). How can I do this?
For example...
window.alert = function(str) {
//do something additional
if(console) console.log(str);
//super.alert(str) // How do I do this bit?
}
Store a reference to the original function in a variable:
(function() {
var _alert = window.alert; // <-- Reference
window.alert = function(str) {
// do something additional
if(console) console.log(str);
//return _alert.apply(this, arguments); // <-- The universal method
_alert(str); // Suits for this case
};
})();
The universal way is <original_func_reference>.apply(this, arguments)
- To preserve context and pass all arguments. Usually, the return value of the original method should also be returned.
However, it's known that alert
is a void function, takes only one argument, and does not use the this
object. So, _alert(str)
is sufficient in this case.
Note: IE <= 8 throws an error if you try to overwrite alert
, so make sure that you're using window.alert = ...
instead of alert = ...
.
There is no "super". Anyway, create a closure to "keep" around the original function-object.
Note the "self invoking function" that returns a new function-object (that is assigned to the window.alert
property). The new function-object returned creates a closure around the variable original
which evaluates to the original value of window.alert
that was passed in to the "self invoking function".
window.alert = (function (original) {
return function (str) {
//do something additional
if(console) {
console.log(str)
}
original(str)
}
})(window.alert)
However, I believe some browsers may prevent alert
and other built-ins from being modified...
Happy coding.
I'm assuming your question is how do you overwrite a built-in and still be able to call it. First off as a disclaimer, you should never overwrite built ins unless you have a good reason for doing it since it will make it impossible to debug/test.
This is how you would do it:
window._alert = window.alert;
window.alert = function(str) {
if(console) console.log(str);
window._alert(str);
}
How to do simple classical inheritance in Javascript:
SuperClass.call(this) // inherit from SuperClass (multiple inheritance yes)
How to override functions:
this.myFunction = this.myFunction.override(
function(){
this.superFunction(); // call the overridden function
}
);
The override function is created like this:
Function.prototype.override = function(func)
{
var superFunction = this;
return function()
{
this.superFunction = superFunction;
return func.apply(this,arguments);
};
};
Works with multiple arguments.
Fails when trying to override undefined or nonfunctions.
Makes "superFunction" a "reserved" word :-)