This question in mainly pointed at C/C++, but I guess other languages are relevant as well.

I can't understand why is switch/case still being used instead of if/else if. It seems to me much like using goto's, and results in the same sort of messy code, while the same results could be acheived with if/else if's in a much more organized manner.

Still, I see these blocks around quite often. A common place to find them is near a message-loop (WndProc...), whereas these are among the places when they raise the heaviest havoc: variables are shared along the entire block, even when not propriate (and can't be initialized inside it). Extra attention has to be put on not dropping break's, and so on...

Personally, I avoid using them, and I wonder wether I'm missing something?

Are they more efficient than if/else's? Are they carried on by tradition?


Solution 1:

Summarising my initial post and comments - there are several advantages of switch statement over if/else statement:

  1. Cleaner code. Code with multiple chained if/else if ... looks messy and is difficult to maintain - switch gives cleaner structure.

  2. Performance. For dense case values compiler generates jump table, for sparse - binary search or series of if/else, so in worst case switch is as fast as if/else, but typically faster. Although some compilers can similarly optimise if/else.

  3. Test order doesn't matter. To speed up series of if/else tests one needs to put more likely cases first. With switch/case programmer doesn't need to think about this.

  4. Default can be anywhere. With if/else default case must be at the very end - after last else. In switch - default can be anywhere, wherever programmer finds it more appropriate.

  5. Common code. If you need to execute common code for several cases, you may omit break and the execution will "fall through" - something you cannot achieve with if/else. (There is a good practice to place a special comment /* FALLTHROUGH */ for such cases - lint recognises it and doesn't complain, without this comment it does complain as it is common error to forgot break).

Thanks to all commenters.

Solution 2:

Well, one reason is clarity....

if you have a switch/case, then the expression can't change.... i.e.

switch (foo[bar][baz]) {
case 'a':
    ...
    break;
case 'b': 
    ...
    break;
}

whereas with if/else, if you write by mistake (or intent):

if (foo[bar][baz] == 'a') {
    ....
}
else if (foo[bar][baz+1] == 'b') {
    ....
}

people reading your code will wonder "were the foo expressions supposed to be the same", or "why are they different"?

Solution 3:

please remember that case/select provides additional flexibility:

  • condition is evaluated once
  • is flexible enough to build things like the Duff's device
  • fallthrough (aka case without break)

as well as it executes much faster (via jump/lookup table) * historically

Solution 4:

Also remember that switch statements allows the flow of control to continue, which allows you to nicely combine conditions while allowing you to add additional code for certain conditions, such as in the following piece of code:

switch (dayOfWeek)
{
    case MONDAY:
        garfieldUnhappy = true;
    case TUESDAY:
    case WEDNESDAY:
    case THURSDAY:
    case FRIDAY:
       weekDay = true;
       break;
    case SATURDAY:
       weekendJustStarted = true;
    case SUNDAY:
       weekendDay = true;
       break;
}

Using if/else statements here instead would not be anywhere as nice.

if (dayOfWeek == MONDAY)
{
    garfieldUnhappy = true;
}
if (dayOfWeek == SATURDAY)
{
    weekendJustStarted = true;
}
if (dayOfWeek == MONDAY || dayOfWeek == TUESDAY || dayOfWeek == WEDNESDAY
    || dayOfWeek == THURSDAY || dayOfWeek == FRIDAY)
{
    weekDay = true;
}
else if (dayOfWeek == SATURDAY || dayOfWeek == SUNDAY)
{
    weekendDay = true;
}