How do I unlock the new "Second Wave" options?
Solution 1:
UFOPaedia has a pretty good write up. I'll try to simplify their list, however.
Initially Unlocked
- Damage Roulette - Weapons have a much wider range of damage
- New Economy - The funding offered by individual council members is randomized.
- Not Created Equally - Rookies will have random starting stats.
- Hidden Potential - As a soldier is promoted, their stats will increase randomly.
Unlocked after beating the game on Normal or higher
- Red Fog - Any wounds taken in combat will degrade a soldier's stats for that mission.
- Absolutely Critical - A flanking shot will guarantee a critical hit.
- The Greater Good - The secret of psionics can only be learned by interrogating a psionic alien.
- Marathon - The game takes considerably longer to complete.
Unlocked after beating the game on Classic or higher
- Results Driven - A country will offer less funding as its panic increases.
- High Stakes - The rewards granted for stopping alien abductions are randomized.
- Diminishing Returns - The cost of satellites increases with every one that is built.
- More Than Human - The psionic gift is extremely rare.
Unlocked after beating the game on Impossible
- Total Loss - Lose all gear from soldiers who die in combat.
- War Wariness - Overall funding levels drop inexorably with every month that passes.
- E-115 - Elerium stores will degrade over time.
- Alternate Sources - The power requirements of all facilities are increased.