How do I unlock the new "Second Wave" options?

Solution 1:

UFOPaedia has a pretty good write up. I'll try to simplify their list, however.

Initially Unlocked

  • Damage Roulette - Weapons have a much wider range of damage
  • New Economy - The funding offered by individual council members is randomized.
  • Not Created Equally - Rookies will have random starting stats.
  • Hidden Potential - As a soldier is promoted, their stats will increase randomly.

Unlocked after beating the game on Normal or higher

  • Red Fog - Any wounds taken in combat will degrade a soldier's stats for that mission.
  • Absolutely Critical - A flanking shot will guarantee a critical hit.
  • The Greater Good - The secret of psionics can only be learned by interrogating a psionic alien.
  • Marathon - The game takes considerably longer to complete.

Unlocked after beating the game on Classic or higher

  • Results Driven - A country will offer less funding as its panic increases.
  • High Stakes - The rewards granted for stopping alien abductions are randomized.
  • Diminishing Returns - The cost of satellites increases with every one that is built.
  • More Than Human - The psionic gift is extremely rare.

Unlocked after beating the game on Impossible

  • Total Loss - Lose all gear from soldiers who die in combat.
  • War Wariness - Overall funding levels drop inexorably with every month that passes.
  • E-115 - Elerium stores will degrade over time.
  • Alternate Sources - The power requirements of all facilities are increased.