Porter
I'm a game developer, professional game consultant, and avid gamer. I've been playing games since the age of three, and have loved everything about them since before I can remember. To keep up on my current projects, and overall view of the game industry, check out my developer blog, and follow me at @Gemfruit.
Tutorials

The Difference Between a Blatant Clone and Building on a Proven Game

Unity Growing Pains

Unity: Now You're Thinking With Components

Indie or Core? How I Found Myself at GDC 2013

Making Your First Game: Matt Porter's Early Experiences

Getting to Know Ogmo Editor: An Advanced and Robust Level Editor

Workshop: Jelly Escape - Critique

Using the Kongregate API in Your Flash Games

Workshop: Keeper of the Grove - Critique

Activetuts+ Workshop #5: Frantic 2 - Critique

Activetuts+ Workshop #2: Amorphous+ Critique