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New posts in sprite-kit
Sprite Kit iOS 7.1 crash on removeFromParent
xcode
crash
sprite-kit
ios7.1
iOS Simulator games run very slow (low fps)
ios
objective-c
xcode
sprite-kit
Why are didBeginContact called multiple times?
ios
cocoa
sprite-kit
iOS Universal Device App with SpriteKit, how to scale nodes for all views?
ios
swift
sprite-kit
universal
How to create a circular progress indicator for a count down timer
ios
swift
animation
timer
sprite-kit
Detecting collisions in sprite kit
ios
objective-c
sprite-kit
collision
How do I detect if an SKSpriteNode has been touched
swift
sprite-kit
touch
skspritenode
touchesbegan
When does the SpriteKit game loop run for the first time?
ios
swift
sprite-kit
game-loop
ios-lifecycle
How to Detect collision in Swift, Sprite kit
ios
swift
sprite-kit
skphysicsbody
What's the best way to handle multiple SKScenes?
ios
sprite-kit
skscene
how to throw SKSpriteNode?
ios
swift
sprite-kit
Sprite Kit & playing sound leads to app termination
ios
audio
opengl-es
multitasking
sprite-kit
Understanding SpriteKit CollisionBitMask
swift
xcode
sprite-kit
How to use pinch gesture in game scene
swift
sprite-kit
gesture
Xcode 6 - xcassets for universal image support
ios
xcode
sprite-kit
xcode6
xcasset
What are Sprite Kit's "Category Mask" and "Collision Mask"?
ios
macos
sprite-kit
SKTextureAtlas Loading and Memory Management
sprite-kit
Dealing with different iOS device resolutions in SpriteKit
ios
sprite-kit
xcode6
Setting up buttons in SKScene
ios
objective-c
uibutton
sprite-kit
Class does not implement its superclass's required members
ios
swift
sprite-kit
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