How to distinguish between move and click in onTouchEvent()?
In my application, I need to handle both move and click events.
A click is a sequence of one ACTION_DOWN action, several ACTION_MOVE actions and one ACTION_UP action. In theory, if you get an ACTION_DOWN event and then an ACTION_UP event - it means that the user has just clicked your View.
But in practice, this sequence doesn't work on some devices. On my Samsung Galaxy Gio I get such sequences when just clicking my View: ACTION_DOWN, several times ACTION_MOVE, then ACTION_UP. I.e. I get some unexpectable OnTouchEvent firings with ACTION_MOVE action code. I never (or almost never) get sequence ACTION_DOWN -> ACTION_UP.
I also cannot use OnClickListener because it does not gives the position of the click. So how can I detect click event and differ it from move?
Solution 1:
Here's another solution that is very simple and doesn't require you to worry about the finger being moved. If you are basing a click as simply the distance moved then how can you differentiate a click and a long click.
You could put more smarts into this and include the distance moved, but i'm yet to come across an instance when the distance a user can move in 200 milliseconds should constitute a move as opposed to a click.
setOnTouchListener(new OnTouchListener() {
private static final int MAX_CLICK_DURATION = 200;
private long startClickTime;
@Override
public boolean onTouch(View v, MotionEvent event) {
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN: {
startClickTime = Calendar.getInstance().getTimeInMillis();
break;
}
case MotionEvent.ACTION_UP: {
long clickDuration = Calendar.getInstance().getTimeInMillis() - startClickTime;
if(clickDuration < MAX_CLICK_DURATION) {
//click event has occurred
}
}
}
return true;
}
});
Solution 2:
I got the best results by taking into account:
- Primarily, the distance moved between
ACTION_DOWN
andACTION_UP
events. I wanted to specify the max allowed distance in density-indepenent pixels rather than pixels, to better support different screens. For example, 15 DP. - Secondarily, the duration between the events. One second seemed good maximum. (Some people "click" quite "thorougly", i.e. slowly; I still want to recognise that.)
Example:
/**
* Max allowed duration for a "click", in milliseconds.
*/
private static final int MAX_CLICK_DURATION = 1000;
/**
* Max allowed distance to move during a "click", in DP.
*/
private static final int MAX_CLICK_DISTANCE = 15;
private long pressStartTime;
private float pressedX;
private float pressedY;
@Override
public boolean onTouchEvent(MotionEvent e) {
switch (e.getAction()) {
case MotionEvent.ACTION_DOWN: {
pressStartTime = System.currentTimeMillis();
pressedX = e.getX();
pressedY = e.getY();
break;
}
case MotionEvent.ACTION_UP: {
long pressDuration = System.currentTimeMillis() - pressStartTime;
if (pressDuration < MAX_CLICK_DURATION && distance(pressedX, pressedY, e.getX(), e.getY()) < MAX_CLICK_DISTANCE) {
// Click event has occurred
}
}
}
}
private static float distance(float x1, float y1, float x2, float y2) {
float dx = x1 - x2;
float dy = y1 - y2;
float distanceInPx = (float) Math.sqrt(dx * dx + dy * dy);
return pxToDp(distanceInPx);
}
private static float pxToDp(float px) {
return px / getResources().getDisplayMetrics().density;
}
The idea here is the same as in Gem's solution, with these differences:
- This calculates the actual Euclidean distance between the two points.
- This uses dp instead of px.
Update (2015): also check out Gabriel's fine-tuned version of this.
Solution 3:
Taking Jonik's lead I built a slightly more fine tuned version, that doesn't register as a click if you move your finger and then return to the spot before letting go:
So here is my solution:
/**
* Max allowed duration for a "click", in milliseconds.
*/
private static final int MAX_CLICK_DURATION = 1000;
/**
* Max allowed distance to move during a "click", in DP.
*/
private static final int MAX_CLICK_DISTANCE = 15;
private long pressStartTime;
private float pressedX;
private float pressedY;
private boolean stayedWithinClickDistance;
@Override
public boolean onTouchEvent(MotionEvent e) {
switch (e.getAction()) {
case MotionEvent.ACTION_DOWN: {
pressStartTime = System.currentTimeMillis();
pressedX = e.getX();
pressedY = e.getY();
stayedWithinClickDistance = true;
break;
}
case MotionEvent.ACTION_MOVE: {
if (stayedWithinClickDistance && distance(pressedX, pressedY, e.getX(), e.getY()) > MAX_CLICK_DISTANCE) {
stayedWithinClickDistance = false;
}
break;
}
case MotionEvent.ACTION_UP: {
long pressDuration = System.currentTimeMillis() - pressStartTime;
if (pressDuration < MAX_CLICK_DURATION && stayedWithinClickDistance) {
// Click event has occurred
}
}
}
}
private static float distance(float x1, float y1, float x2, float y2) {
float dx = x1 - x2;
float dy = y1 - y2;
float distanceInPx = (float) Math.sqrt(dx * dx + dy * dy);
return pxToDp(distanceInPx);
}
private static float pxToDp(float px) {
return px / getResources().getDisplayMetrics().density;
}
Solution 4:
Use the detector, It works, and it will not raise in case of dragging
Field:
private GestureDetector mTapDetector;
Initialize:
mTapDetector = new GestureDetector(context,new GestureTap());
Inner class:
class GestureTap extends GestureDetector.SimpleOnGestureListener {
@Override
public boolean onDoubleTap(MotionEvent e) {
return true;
}
@Override
public boolean onSingleTapConfirmed(MotionEvent e) {
// TODO: handle tap here
return true;
}
}
onTouch:
@Override
public boolean onTouch(View v, MotionEvent event) {
mTapDetector.onTouchEvent(event);
return true;
}
Enjoy :)