Wrap a delegate in an IEqualityComparer

On the importance of GetHashCode

Others have already commented on the fact that any custom IEqualityComparer<T> implementation should really include a GetHashCode method; but nobody's bothered to explain why in any detail.

Here's why. Your question specifically mentions the LINQ extension methods; nearly all of these rely on hash codes to work properly, because they utilize hash tables internally for efficiency.

Take Distinct, for example. Consider the implications of this extension method if all it utilized were an Equals method. How do you determine whether an item's already been scanned in a sequence if you only have Equals? You enumerate over the entire collection of values you've already looked at and check for a match. This would result in Distinct using a worst-case O(N2) algorithm instead of an O(N) one!

Fortunately, this isn't the case. Distinct doesn't just use Equals; it uses GetHashCode as well. In fact, it absolutely does not work properly without an IEqualityComparer<T> that supplies a proper GetHashCode. Below is a contrived example illustrating this.

Say I have the following type:

class Value
{
    public string Name { get; private set; }
    public int Number { get; private set; }

    public Value(string name, int number)
    {
        Name = name;
        Number = number;
    }

    public override string ToString()
    {
        return string.Format("{0}: {1}", Name, Number);
    }
}

Now say I have a List<Value> and I want to find all of the elements with a distinct name. This is a perfect use case for Distinct using a custom equality comparer. So let's use the Comparer<T> class from Aku's answer:

var comparer = new Comparer<Value>((x, y) => x.Name == y.Name);

Now, if we have a bunch of Value elements with the same Name property, they should all collapse into one value returned by Distinct, right? Let's see...

var values = new List<Value>();

var random = new Random();
for (int i = 0; i < 10; ++i)
{
    values.Add("x", random.Next());
}

var distinct = values.Distinct(comparer);

foreach (Value x in distinct)
{
    Console.WriteLine(x);
}

Output:

x: 1346013431
x: 1388845717
x: 1576754134
x: 1104067189
x: 1144789201
x: 1862076501
x: 1573781440
x: 646797592
x: 655632802
x: 1206819377

Hmm, that didn't work, did it?

What about GroupBy? Let's try that:

var grouped = values.GroupBy(x => x, comparer);

foreach (IGrouping<Value> g in grouped)
{
    Console.WriteLine("[KEY: '{0}']", g);
    foreach (Value x in g)
    {
        Console.WriteLine(x);
    }
}

Output:

[KEY = 'x: 1346013431']
x: 1346013431
[KEY = 'x: 1388845717']
x: 1388845717
[KEY = 'x: 1576754134']
x: 1576754134
[KEY = 'x: 1104067189']
x: 1104067189
[KEY = 'x: 1144789201']
x: 1144789201
[KEY = 'x: 1862076501']
x: 1862076501
[KEY = 'x: 1573781440']
x: 1573781440
[KEY = 'x: 646797592']
x: 646797592
[KEY = 'x: 655632802']
x: 655632802
[KEY = 'x: 1206819377']
x: 1206819377

Again: didn't work.

If you think about it, it would make sense for Distinct to use a HashSet<T> (or equivalent) internally, and for GroupBy to use something like a Dictionary<TKey, List<T>> internally. Could this explain why these methods don't work? Let's try this:

var uniqueValues = new HashSet<Value>(values, comparer);

foreach (Value x in uniqueValues)
{
    Console.WriteLine(x);
}

Output:

x: 1346013431
x: 1388845717
x: 1576754134
x: 1104067189
x: 1144789201
x: 1862076501
x: 1573781440
x: 646797592
x: 655632802
x: 1206819377

Yeah... starting to make sense?

Hopefully from these examples it's clear why including an appropriate GetHashCode in any IEqualityComparer<T> implementation is so important.


Original answer

Expanding on orip's answer:

There are a couple of improvements that can be made here.

  1. First, I'd take a Func<T, TKey> instead of Func<T, object>; this will prevent boxing of value type keys in the actual keyExtractor itself.
  2. Second, I'd actually add a where TKey : IEquatable<TKey> constraint; this will prevent boxing in the Equals call (object.Equals takes an object parameter; you need an IEquatable<TKey> implementation to take a TKey parameter without boxing it). Clearly this may pose too severe a restriction, so you could make a base class without the constraint and a derived class with it.

Here's what the resulting code might look like:

public class KeyEqualityComparer<T, TKey> : IEqualityComparer<T>
{
    protected readonly Func<T, TKey> keyExtractor;

    public KeyEqualityComparer(Func<T, TKey> keyExtractor)
    {
        this.keyExtractor = keyExtractor;
    }

    public virtual bool Equals(T x, T y)
    {
        return this.keyExtractor(x).Equals(this.keyExtractor(y));
    }

    public int GetHashCode(T obj)
    {
        return this.keyExtractor(obj).GetHashCode();
    }
}

public class StrictKeyEqualityComparer<T, TKey> : KeyEqualityComparer<T, TKey>
    where TKey : IEquatable<TKey>
{
    public StrictKeyEqualityComparer(Func<T, TKey> keyExtractor)
        : base(keyExtractor)
    { }

    public override bool Equals(T x, T y)
    {
        // This will use the overload that accepts a TKey parameter
        // instead of an object parameter.
        return this.keyExtractor(x).Equals(this.keyExtractor(y));
    }
}

When you want to customize equality checking, 99% of the time you're interested in defining the keys to compare by, not the comparison itself.

This could be an elegant solution (concept from Python's list sort method).

Usage:

var foo = new List<string> { "abc", "de", "DE" };

// case-insensitive distinct
var distinct = foo.Distinct(new KeyEqualityComparer<string>( x => x.ToLower() ) );

The KeyEqualityComparer class:

public class KeyEqualityComparer<T> : IEqualityComparer<T>
{
    private readonly Func<T, object> keyExtractor;

    public KeyEqualityComparer(Func<T,object> keyExtractor)
    {
        this.keyExtractor = keyExtractor;
    }

    public bool Equals(T x, T y)
    {
        return this.keyExtractor(x).Equals(this.keyExtractor(y));
    }

    public int GetHashCode(T obj)
    {
        return this.keyExtractor(obj).GetHashCode();
    }
}

I'm afraid there is no such wrapper out-of-box. However it's not hard to create one:

class Comparer<T>: IEqualityComparer<T>
{
    private readonly Func<T, T, bool> _comparer;

    public Comparer(Func<T, T, bool> comparer)
    {
        if (comparer == null)
            throw new ArgumentNullException("comparer");

        _comparer = comparer;
    }

    public bool Equals(T x, T y)
    {
        return _comparer(x, y);
    }

    public int GetHashCode(T obj)
    {
        return obj.ToString().ToLower().GetHashCode();
    }
}

...

Func<int, int, bool> f = (x, y) => x == y;
var comparer = new Comparer<int>(f);
Console.WriteLine(comparer.Equals(1, 1));
Console.WriteLine(comparer.Equals(1, 2));

Ordinarily, I'd get this resolved by commenting @Sam on the answer (I've done some editing on the original post to clean it up a bit without altering the behavior.)

The following is my riff of @Sam's answer, with a [IMNSHO] critical fix to the default hashing policy:-

class FuncEqualityComparer<T> : IEqualityComparer<T>
{
    readonly Func<T, T, bool> _comparer;
    readonly Func<T, int> _hash;

    public FuncEqualityComparer( Func<T, T, bool> comparer )
        : this( comparer, t => 0 ) // NB Cannot assume anything about how e.g., t.GetHashCode() interacts with the comparer's behavior
    {
    }

    public FuncEqualityComparer( Func<T, T, bool> comparer, Func<T, int> hash )
    {
        _comparer = comparer;
        _hash = hash;
    }

    public bool Equals( T x, T y )
    {
        return _comparer( x, y );
    }

    public int GetHashCode( T obj )
    {
        return _hash( obj );
    }
}