Javascript - How to detect if document has loaded (IE 7/Firefox 3)
I want to call a function after a document loads, but the document may or may not have finished loading yet. If it did load, then I can just call the function. If it did NOT load, then I can attach an event listener. I can't add an eventlistener after onload has already fired since it won't get called. So how can I check if the document has loaded? I tried the code below but it doesn't entirely work. Any ideas?
var body = document.getElementsByTagName('BODY')[0];
// CONDITION DOES NOT WORK
if (body && body.readyState == 'loaded') {
DoStuffFunction();
} else {
// CODE BELOW WORKS
if (window.addEventListener) {
window.addEventListener('load', DoStuffFunction, false);
} else {
window.attachEvent('onload', DoStuffFunction);
}
}
There's no need for all the code mentioned by galambalazs. The cross-browser way to do it in pure JavaScript is simply to test document.readyState
:
if (document.readyState === "complete") { init(); }
This is also how jQuery does it.
Depending on where the JavaScript is loaded, this can be done inside an interval:
var readyStateCheckInterval = setInterval(function() {
if (document.readyState === "complete") {
clearInterval(readyStateCheckInterval);
init();
}
}, 10);
In fact, document.readyState
can have three states:
Returns "loading" while the document is loading, "interactive" once it is finished parsing but still loading sub-resources, and "complete" once it has loaded. -- document.readyState at Mozilla Developer Network
So if you only need the DOM to be ready, check for document.readyState === "interactive"
. If you need the whole page to be ready, including images, check for document.readyState === "complete"
.
No need for a library. jQuery used this script for a while, btw.
http://dean.edwards.name/weblog/2006/06/again/
// Dean Edwards/Matthias Miller/John Resig
function init() {
// quit if this function has already been called
if (arguments.callee.done) return;
// flag this function so we don't do the same thing twice
arguments.callee.done = true;
// kill the timer
if (_timer) clearInterval(_timer);
// do stuff
};
/* for Mozilla/Opera9 */
if (document.addEventListener) {
document.addEventListener("DOMContentLoaded", init, false);
}
/* for Internet Explorer */
/*@cc_on @*/
/*@if (@_win32)
document.write("<script id=__ie_onload defer src=javascript:void(0)><\/script>");
var script = document.getElementById("__ie_onload");
script.onreadystatechange = function() {
if (this.readyState == "complete") {
init(); // call the onload handler
}
};
/*@end @*/
/* for Safari */
if (/WebKit/i.test(navigator.userAgent)) { // sniff
var _timer = setInterval(function() {
if (/loaded|complete/.test(document.readyState)) {
init(); // call the onload handler
}
}, 10);
}
/* for other browsers */
window.onload = init;
You probably want to use something like jQuery, which makes JS programming easier.
Something like:
$(document).ready(function(){
// Your code here
});
Would seem to do what you are after.