What is a C++ delegate?
What is the general idea of a delegate in C++? What are they, how are they used and what are they used for?
I'd like to first learn about them in a 'black box' way, but a bit of information on the guts of these things would be great too.
This is not C++ at its purest or cleanest, but I notice that the codebase where I work has them in abundance. I'm hoping to understand them enough, so I can just use them and not have to delve into the horrible nested template awfulness.
These two The Code Project articles explain what I mean but not particularly succinctly:
Member Function Pointers and the Fastest Possible C++ Delegates
The Impossibly Fast C++ Delegates
You have an incredible number of choices to achieve delegates in C++. Here are the ones that came to my mind.
Option 1 : functors:
A function object may be created by implementing operator()
struct Functor
{
// Normal class/struct members
int operator()(double d) // Arbitrary return types and parameter list
{
return (int) d + 1;
}
};
// Use:
Functor f;
int i = f(3.14);
Option 2: lambda expressions (C++11 only)
// Syntax is roughly: [capture](parameter list) -> return type {block}
// Some shortcuts exist
auto func = [](int i) -> double { return 2*i/1.15; };
double d = func(1);
Option 3: function pointers
int f(double d) { ... }
typedef int (*MyFuncT) (double d);
MyFuncT fp = &f;
int a = fp(3.14);
Option 4: pointer to member functions (fastest solution)
See Fast C++ Delegate (on The Code Project).
struct DelegateList
{
int f1(double d) { }
int f2(double d) { }
};
typedef int (DelegateList::* DelegateType)(double d);
DelegateType d = &DelegateList::f1;
DelegateList list;
int a = (list.*d)(3.14);
Option 5: std::function
(or boost::function
if your standard library doesn't support it). It is slower, but it is the most flexible.
#include <functional>
std::function<int(double)> f = [can be set to about anything in this answer]
// Usually more useful as a parameter to another functions
Option 6: binding (using std::bind)
Allows setting some parameters in advance, convenient to call a member function for instance.
struct MyClass
{
int DoStuff(double d); // actually a DoStuff(MyClass* this, double d)
};
std::function<int(double d)> f = std::bind(&MyClass::DoStuff, this, std::placeholders::_1);
// auto f = std::bind(...); in C++11
Option 7: templates
Accept anything as long as it matches the argument list.
template <class FunctionT>
int DoSomething(FunctionT func)
{
return func(3.14);
}
A delegate is a class that wraps a pointer or reference to an object instance, a member method of that object's class to be called on that object instance, and provides a method to trigger that call.
Here's an example:
template <class T>
class CCallback
{
public:
typedef void (T::*fn)( int anArg );
CCallback(T& trg, fn op)
: m_rTarget(trg)
, m_Operation(op)
{
}
void Execute( int in )
{
(m_rTarget.*m_Operation)( in );
}
private:
CCallback();
CCallback( const CCallback& );
T& m_rTarget;
fn m_Operation;
};
class A
{
public:
virtual void Fn( int i )
{
}
};
int main( int /*argc*/, char * /*argv*/ )
{
A a;
CCallback<A> cbk( a, &A::Fn );
cbk.Execute( 3 );
}