Which items in TF2 allow for self-healing?
What items/weapons in TF2 allow for self-healing or health regeneration?
Below are all the items classes can use to self-heal. Every single class has some sort of self-healing.
Scout
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Mad Milk
- returns 60% of damage done to soaked enemies as healing for self and allies
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Candy Cane
- If the scout kills an enemy (even without the Candy Cane, as long as the Candy Cane is equipped) the enemy's body drops a small health kit
Soldier
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Concheror
- on use, returns 35% of damage done as healing for self and allies within a radius
-
Black Box
- each successful hit yields +15 hp per enemy hit
-
Half-Zatoichi
- upon kill, heals 50% of the killed enemy's max hp (and can overheal).
(Note that if holstered/switched away without a kill, 50 health will be deducted from the player's current health. If the player is below 50 health points, the weapon can not be holstered until the player gets a kill or they get more health).
- upon kill, heals 50% of the killed enemy's max hp (and can overheal).
Pyro
-
Phlogstinator
- upon full "Mmph!", taunting grants full hp, damage resistance, and guaranteed critical hits
-
Powerjack
- restores +75 hp with kill
Demoman
-
Persian Persuader
- any ammo picked up from boxes or weapons is converted into health
- dispensers provide no ammo, but resupply cabinets still do
-
Eyelander/Nessie's Nine Iron/Horseless Headless Horsemann's Headtaker
- each successful kill increases speed by 8%, max hp by 15, and heals for 15
-
Half-Zatoichi
- upon kill, heals 50% of the killed enemy's max hp (and can overheal).
(Note that if holstered/switched away without a kill, 50 health will be deducted from the player's current health. If the player is below 50 health points, the weapon can not be holstered until the player gets a kill or they get more health).
- upon kill, heals 50% of the killed enemy's max hp (and can overheal).
Heavy
-
Sandvich
- heals +300 hp over 4 seconds.
-
Dalokohs Bar/Fishcake
- heals and increases max hp by 50 for 30 seconds
Engineer
-
Dispensers
- Level 1: +10 hp per second
- Level 2: +15 hp per second
- Level 3: +20 hp per second
Medic
- Automatically heals +3 hp per second
-
Blutsauger
- heals +3 hp every successful hit, but drains -2 hp per second
-
Kritzkrieg
- Oktoberfest taunt heals self +11 hp
-
Quick Fix
- while using ÜberCharge, heals patient and medic +100.8 hp per second or +302.4 hp per second if out of combat
-
Amputator
- while taunting, heals all allies at +25 hp per second (or +75 hp per second if out of combat) within a certain radius for 4.2 seconds
Sniper
-
The Cozy Camper
- heals +2 hp per 2 seconds
Spy
-
Conniver's Kunai
- upon backstab, steals all hp from enemy
Misc
-
Payload Objectives (Carts)
- heals +10 hp per second
-
Resupply Locker
- instant full heal
-
Health kits
- small: heals 20.5% of max hp
- medium: heals 50% of max hp
- large: heals 100% of max hp