Draw a circle of 1000m radius around users location in MKMapView

(Using iOS 5 and Xcode 4.2)

I have an MKMapView and want to draw a circle of 1000m radius around the user location.

On the surface it would seem that implementing the mapView:viewForAnnotation: map view delegate method, and adding a custom MKAnnotationView for the users location, would be a perfect solution. It would look something like this:

- (MKAnnotationView *)mapView:(MKMapView *)mapView
            viewForAnnotation:(id <MKAnnotation>)annotation
{
    // If it's the user location, return my custom MKAnnotationView.
    if ([annotation isKindOfClass:[MKUserLocation class]]) {
        return myCustomAnnotationView;
    } else {
        return nil;
    }
}

However annotations on the map don't scale when you zoom in and out of the map.

So I tried adding an overlay (because overlays scale with the map), using the MKCircle class and setting its co-ordinates to the latest co-ordinates from my locationManger/map view delegate. However as the coordinate property of MKCircle is readonly, I'm having to remove the overlay then add a new one each time the user moves. Causing a noticeable flicker as it happens.

Is there any way to make an annotation scale seamlessly as the map view is scaled in and out? Or is there a good way to make an overlay move seamlessly with changes in the users location?

I would be very grateful for your help :)


Solution 1:

Try a custom overlay. Add this in viewDidLoad:

MKCircle *circle = [MKCircle circleWithCenterCoordinate:userLocation.coordinate radius:1000];
[map addOverlay:circle];

userLocation can be obtained by storing the MKUserLocationAnnotation as a property. Then, to actually draw the circle, put this in the map view's delegate:

- (MKOverlayRenderer *)mapView:(MKMapView *)map viewForOverlay:(id <MKOverlay>)overlay
{
    MKCircleRenderer *circleView = [[MKCircleRenderer alloc] initWithOverlay:overlay];
    circleView.strokeColor = [UIColor redColor];
    circleView.fillColor = [[UIColor redColor] colorWithAlphaComponent:0.4];
    return circleView;
}

Solution 2:

An updated version for iOS 8.0 using Swift.

import Foundation
import MapKit

class MapViewController: UIViewController, CLLocationManagerDelegate, MKMapViewDelegate{
    var locationManager: CLLocationManager = CLLocationManager()

    @IBOutlet var mapView: MKMapView!

    override func viewDidLoad() {
        super.viewDidLoad()

        // We use a predefined location
        var location = CLLocation(latitude: 46.7667 as CLLocationDegrees, longitude: 23.58 as CLLocationDegrees)

        addRadiusCircle(location)
    }

    func addRadiusCircle(location: CLLocation){
        self.mapView.delegate = self
        var circle = MKCircle(centerCoordinate: location.coordinate, radius: 10000 as CLLocationDistance)
        self.mapView.addOverlay(circle)
    }

    func mapView(mapView: MKMapView!, rendererForOverlay overlay: MKOverlay!) -> MKOverlayRenderer! {
        if overlay is MKCircle {
            var circle = MKCircleRenderer(overlay: overlay)
            circle.strokeColor = UIColor.redColor()
            circle.fillColor = UIColor(red: 255, green: 0, blue: 0, alpha: 0.1)
            circle.lineWidth = 1
            return circle
        } else {
            return nil
        }
    }
}

Solution 3:

Swift 3/ Xcode 8 here:

func addRadiusCircle(location: CLLocation){
    if let poll = self.selectedPoll {
        self.mapView.delegate = self
        let circle = MKCircle(center: location.coordinate, radius: 10)
        self.mapView.add(circle)
    }
}

func mapView(_ mapView: MKMapView, rendererFor overlay: MKOverlay) -> MKOverlayRenderer {
    if overlay is MKCircle {
        let circle = MKCircleRenderer(overlay: overlay)
        circle.strokeColor = UIColor.red
        circle.fillColor = UIColor(red: 255, green: 0, blue: 0, alpha: 0.1)
        circle.lineWidth = 1
        return circle
    } else {
        return MKPolylineRenderer()
    }
}

Then call like so:

self.addRadiusCircle(location: CLLocation(latitude: YOUR_LAT_HERE, longitude: YOUR_LNG_HERE))

Solution 4:

Try to use the code from Apple Breadcrumb example

Solution 5:

I didn't understand benwad answer. So here is clearer answer:

It's pretty easy to add a circle. Conform to MKMapViewDelegate

@interface MyViewController : UIViewController <MKMapViewDelegate>
@property (weak, nonatomic) IBOutlet MKMapView *mapView;
@end

In viewDidLoad, Create a circle annotation and add it to the map:

CLLocationCoordinate2D center = {39.0, -74.00};

// Add an overlay
MKCircle *circle = [MKCircle circleWithCenterCoordinate:center radius:150000];
[self.mapView addOverlay:circle];

Then implement mapView:viewForOverlay: to return the view.

- (MKOverlayView *)mapView:(MKMapView *)mapView viewForOverlay:(id<MKOverlay>)overlay
{
    MKCircleView *circleView = [[MKCircleView alloc] initWithOverlay:overlay];
    [circleView setFillColor:[UIColor redColor]];
    [circleView setStrokeColor:[UIColor blackColor]];
    [circleView setAlpha:0.5f];
    return circleView;
}

But if you want the circle to always be the same size, no matter the zoom level, you'll have to do something different. Like you say, in regionDidChange:animated:, get the latitudeDelta, then create a new circle (with a radius that fits into the width), remove the old one and add the new one.

Note from me: don't forget to connect mapview with your view controller delegate. Otherwise viewForOverlay won't be called.